Cosmic Crunch

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About

Cosmic Crunch was made as a 3 week long  2nd year student project from Breda University of Applied Sciences as a challenge of making a game with a custom controller. In this game you fly as a fish through space to get to your delicious destination.  Dodge the deadly obstacles and crunch through weaker hurdles. Eat powerup boxes to regain lives.

Credits:

Joey Jacobs - Controller and gameplay programming, music and sfx

Jonah Rutten - Controller and gameplay programming

Laura Bot - City planet, technical art, trailer, concept art, animation

Luuk Ammerlaan - Space highway assets, UI, concept art

Naeema Saeed - Canyon planet, concept art, particle effects

Coen Oorschot - Technical art, various assets, concept art, character modeling

Sven de Wit - Technical design, gameplay design, UI, UX

Tomasz Sierko - Production, PO, controller creation

Norbert van Hamond - Gameplay design, sound effects, research

Ronny Josch - Level design, technical design, gameplay design

Platforms
Release date
Developer
TeamTikal
Age rating
Not rated
Tags

System requirements for PC

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Cosmic Crunch screenshot, image №1833720 - RAWG
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Last Modified: Feb 8, 2019

Where to buy

itch.io