Average Playtime: 4 hours

Cosmophony

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About

Cosmophony is a musical shooter designed for demanding gamers seeking an original and intense experience.

You must control the heart of a fallen goddess within a dying universe in order to fulfill her destiny. Your goal is to progress through a series of levels designed to be played to an exhilarating, 100% drum and bass soundtrack by DJ Salaryman (DnB Arena, RAM records).

Discover a powerful new gaming experience that is uniquely satisfying.

- Constant 60 FPS
- Unique synesthetic design based on music
- Impressive HD graphics with psychedelic background videos
- 100% DnB soundtrack created especially for the game

Note that this game is designed with more experienced gamers in mind: the difficulty level, while gradual, is still very high.
Release date
Developer
Moving Player
,
MOVING PLAYER SAS
,
Bento Studio
,
Bento-Studio
Publisher
Frogames, Moving Player
Age rating
10+ Everyone 10+
Website
http://www.cosmophony.bento-studio.com/

System requirements for Android

2.3 and up

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+, SteamOS+

System requirements for PC

Minimum:
  • OS: Windows XP+
  • DirectX: Version 9.0

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7+

System requirements for Wii U

System requirements for PS Vita

System requirements for PlayStation 3

System requirements for PlayStation 4

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Edit the game info
Last Modified: Aug 28, 2019

Where to buy

Google Play
Nintendo Store
Steam
PlayStation Store

Top contributors

accujazz

1 edit
147

Sinkler

1 edit
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11.11%
Level 3
Complete Level 3
12.50%
"Firefunk" god
Complete level 3 with all stars
12.50%
"Firefunk" master
Complete level 3
22.22%
Level 2
Complete Level 2
33.33%
Level 1
Complete Level 1
view all achievements
15 items
Cosmophony Level 4: Ignite
The last 100 Deaths
What you do to Cosmophony
View all streams
9 items

Cosmophony reviews and comments

Translated by
Microsoft from Deutsch
Cosmophony is a 2D skill game. Even if the Game gives the visual Impression of 3D, we move our "Character" (which the Structure is supposed to represent exactly, remains open) to either avoid obstacles or if we don't fire fast enough, even the triangular things that give us But in contrast to the Square fingers, it can also destroy. Visually, the Game Is reminiscent of the Techno Videos of the 1990s (missing only the obligatory Dolphin who jumps through the Picture ..) and also a little of these geometric Figures that Winamp generates (e?). Also pointed out by the Sound Of its Purchasing ability again and again, more points to a Music video with integrated Skill playing, nasty Said an Advertising play for the Musician's Record. Despite its Simplicity, the Game offers quite a few Minutes of Entertainment and is also quite challenging In the degree of Difficulty. https://www.youtube.com/watch?v=SK9yhHmnVHY
Translated by
Microsoft from French
We move on 7 lines, we shoot, we avoid obstacles... we die and start again. D&B power! See the most as a memory game with a great emphasis on music; Cosmophony is an heir to the school of parcoeurism: we practice a tad in training mode, we train, we train... and then when you feel ready, you try to finish the title in normal mode with the objective "zero faults" otherwise, we start again from the beginning! From the second stage, we tackle a wall, which will impose you this practice: you have to pass the internships in normal (perfect internship so) to unlock the following. You can see this as a way of adding up the lifespan artificially, or seeing it as a title that assumes its demanding side and addressing to an audience of perfectionists (the second for me, because I have eaten of this type of games :P). the soundtrack of the title is composed exclusively of Drum &Bass/techstep; implies a very fast basic tempo and a lot of rhythmic variation that translates into various ingame patterns. Your appeal for this kind of music will be there for many in the one you are going to have for the game, because if you are not asked that the shots and movement of your ship are exactly in symbiosis with the rhythm, the latter is Historics linked to the obstacles that v OU'll come across (like "Audiosurf", what!). The game also assumes its psychedelic side with a virtual entity story to save ("Rez" is you there? ^^) and a minimalist Visual. For anyone who knows the series of "bit trip" (runner, beat etc...) and "Audiosurf", the game will not surprise anyone... but for all those who have nothing against a little challenge (of the type of masochists of "Super Hexagon"), it is worth the asking price. Good Pickaxe!
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