Cosmophony reviews

Translated by
Microsoft from Deutsch
Cosmophony is a 2D skill game. Even if the Game gives the visual Impression of 3D, we move our "Character" (which the Structure is supposed to represent exactly, remains open) to either avoid obstacles or if we don't fire fast enough, even the triangular things that give us But in contrast to the Square fingers, it can also destroy. Visually, the Game Is reminiscent of the Techno Videos of the 1990s (missing only the obligatory Dolphin who jumps through the Picture ..) and also a little of these geometric Figures that Winamp generates (e?). Also pointed out by the Sound Of its Purchasing ability again and again, more points to a Music video with integrated Skill playing, nasty Said an Advertising play for the Musician's Record. Despite its Simplicity, the Game offers quite a few Minutes of Entertainment and is also quite challenging In the degree of Difficulty. https://www.youtube.com/watch?v=SK9yhHmnVHY
Translated by
Microsoft from French
We move on 7 lines, we shoot, we avoid obstacles... we die and start again. D&B power! See the most as a memory game with a great emphasis on music; Cosmophony is an heir to the school of parcoeurism: we practice a tad in training mode, we train, we train... and then when you feel ready, you try to finish the title in normal mode with the objective "zero faults" otherwise, we start again from the beginning! From the second stage, we tackle a wall, which will impose you this practice: you have to pass the internships in normal (perfect internship so) to unlock the following. You can see this as a way of adding up the lifespan artificially, or seeing it as a title that assumes its demanding side and addressing to an audience of perfectionists (the second for me, because I have eaten of this type of games :P). the soundtrack of the title is composed exclusively of Drum &Bass/techstep; implies a very fast basic tempo and a lot of rhythmic variation that translates into various ingame patterns. Your appeal for this kind of music will be there for many in the one you are going to have for the game, because if you are not asked that the shots and movement of your ship are exactly in symbiosis with the rhythm, the latter is Historics linked to the obstacles that v OU'll come across (like "Audiosurf", what!). The game also assumes its psychedelic side with a virtual entity story to save ("Rez" is you there? ^^) and a minimalist Visual. For anyone who knows the series of "bit trip" (runner, beat etc...) and "Audiosurf", the game will not surprise anyone... but for all those who have nothing against a little challenge (of the type of masochists of "Super Hexagon"), it is worth the asking price. Good Pickaxe!
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