Cosmos Invictus

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Cosmos Invictus is an engaging sci-fi strategic collectible card game (CCG) that's full of tactical elements not found in traditional TCGs or other online CCGs. We call it a "strategic CCG" because you must carefully position your Mechs in formations to counter your enemy. The game offers customizable spaceships, Pilots and Events that can alter the course of battle. It is true, pure, hard sci-fi... without magic.

Cosmos Invictus unique features:
  • Play as a Captain of the Gaia Unity or the High Frontier Alliance
  • Amazing selection of unique Mechs, the main battle unit in space combat
  • Pilots who attach to Mechs to make them more powerful and add extra abilites
  • Fuel, every action a Mech takes fuel so plan your strategy around your fuel and your enemy!
  • All Pilot cards are available to play independent of the player's hand
  • Customizable Spaceships who attack and counter-attack opponents
  • Mech in combat stay in a formation which can change stats and add abilities depending on your strategy
  • Events are less than 20% making it a very strategic game
  • Melt and create cards
  • Can use both faction cards and spaceships (with some penalties though)
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Windows Vista, Windows 7, Windows 8
  • Processor: Intel Pentium D or AMD Athlon 64 X2
  • Memory: 2 MB RAM
  • Graphics: NVIDIA GeForce 6800 (256 MB) or ATI Radeon X1600 (256 MB) or better
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: 1024 x 768 minimum screen resolution
  • OS: Windows 10
  • Processor: Intel Core ™ 2 Duo E6600 (2.2 GHz) or AMD Athlone 64 X2 5000+ (2.6 GHz) or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT (512 MB) or ATI Radeon HD4850 (512 MB) or better
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Additional Notes: 1920x1080 recommended screen resolution
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Last Modified: Aug 28, 2019

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Cosmos Invictus reviews and comments

Translated by
Microsoft from Spain
Early Access Review A very interesting game with some very good mechanics and a little curious, because they make you be very attentive to everything, because the minimum failure can make you go from winning overwhelmingly to lose in a humiliating way. Despite several minor failures that has, the slowness of the interface and is not in Spanish, the game hooks up a lot and not very influenced the purchase of envelopes with money, which is the only thing you can buy with real money. The rest can only be achieved on the basis of progress in the game. The game at first looks a little weird and costs accustomed (having played the Heartstone), but once you sumerjes more in the game you realize that tells a real space battle camouflaged in a card game. It Has interesting mechanics like:-Fuel filling System: The Robots you take to fight with enemy Robots have limited fuel, which spends 1 per share. If you have for example 3/3, if you attack spend 1 and if you defend spend 1. When you get to 0/3, you have to go back to the main ship to fill fuel for a shift. At that time he retires from the board and takes up a filling hole. If There are no free fill holes, the robot is destroyed. -Main Nave: There are several main ships that you can buy with the coin you win playing. They Vary in filling gaps, life (shield), module gaps and maximum power (necessary to draw cards to the game). -Modules: You can incorporate a certain number and type of modules to our main ship as they can be fire turrets, robot repair, more shield and more energy. If we add a firing turret, the first robot to attack us by turn receives the amount of damage that the turret has. In Our turn we can use it paying its energy cost. -Pilots: Our deck includes 5 pilots on a mandatory basis. Once we have a robot in play we can add a pilot and this adds its values of attack and life and the robot, but the robot spends a unit of fuel. If the robot is destroyed, the pilot returns to our ship and has a one-shift break. -Training: When making our deck we have to select a battle formation for our robots. Each training includes 7 spaces where our robots are placed on the battlefield. The spaces can improve or worsen the attack and life of our robots and add Stealth, Repair, Shield and Active as an additional skill to our machines. When You start the game you have to select one of the two faction that there are and according to the faction you can use some cards or others, but in the end you can use the cards of the two factions, paying 1 more energy for units that are not your faction. In short, although you have a long way to go (like translating in several languages including Spanish), the game is on the right track and introduces cool and interesting mechanics. If you were a little tired of the randomness of Hearthstone, this is your game. I Would highly recommend It.
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