Cosmos Invictus reviews

Translated by
Microsoft from Spain
Early Access Review A very interesting game with some very good mechanics and a little curious, because they make you be very attentive to everything, because the minimum failure can make you go from winning overwhelmingly to lose in a humiliating way. Despite several minor failures that has, the slowness of the interface and is not in Spanish, the game hooks up a lot and not very influenced the purchase of envelopes with money, which is the only thing you can buy with real money. The rest can only be achieved on the basis of progress in the game. The game at first looks a little weird and costs accustomed (having played the Heartstone), but once you sumerjes more in the game you realize that tells a real space battle camouflaged in a card game. It Has interesting mechanics like:-Fuel filling System: The Robots you take to fight with enemy Robots have limited fuel, which spends 1 per share. If you have for example 3/3, if you attack spend 1 and if you defend spend 1. When you get to 0/3, you have to go back to the main ship to fill fuel for a shift. At that time he retires from the board and takes up a filling hole. If There are no free fill holes, the robot is destroyed. -Main Nave: There are several main ships that you can buy with the coin you win playing. They Vary in filling gaps, life (shield), module gaps and maximum power (necessary to draw cards to the game). -Modules: You can incorporate a certain number and type of modules to our main ship as they can be fire turrets, robot repair, more shield and more energy. If we add a firing turret, the first robot to attack us by turn receives the amount of damage that the turret has. In Our turn we can use it paying its energy cost. -Pilots: Our deck includes 5 pilots on a mandatory basis. Once we have a robot in play we can add a pilot and this adds its values of attack and life and the robot, but the robot spends a unit of fuel. If the robot is destroyed, the pilot returns to our ship and has a one-shift break. -Training: When making our deck we have to select a battle formation for our robots. Each training includes 7 spaces where our robots are placed on the battlefield. The spaces can improve or worsen the attack and life of our robots and add Stealth, Repair, Shield and Active as an additional skill to our machines. When You start the game you have to select one of the two faction that there are and according to the faction you can use some cards or others, but in the end you can use the cards of the two factions, paying 1 more energy for units that are not your faction. In short, although you have a long way to go (like translating in several languages including Spanish), the game is on the right track and introduces cool and interesting mechanics. If you were a little tired of the randomness of Hearthstone, this is your game. I Would highly recommend It.
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