Counterplay
About
Counterplay is a project for the class, AET 334M (Video Game Systems Design), that demonstrates a unique intersection of primary, secondary, and progression systems. The purpose of the class is to gain a perspective towards video game systems and how they shape an entire game's basis of gameplay via building an implementation over the course of the semester.
For this particular project, we initially accepted a randomly generated prompt to act as inspiration, which was...
"A little boy comes to you and presents you with an Egyptian god."
This was a quite interesting and random prompt, but it lead our team to create a game centered around the concept of elemental states. At first this system was intended to be part of the game's core system group, but through development and discussion it has settled as a secondary system. For more information, please refer to the project's repository.
Controls
- SPACE highlights tiles for movement
- LEFT MOUSE selects a highlighted tile to move to
- RIGHT MOUSE displays combat range (use SPACE to confirm target and execute attack)