Marble Madness
About
Marble Madness is a racing-arcade game developed by Atari Games and Mark Cerny. It was originally released in 1984. It was published by Atari. The game is rated as "Recommended" on RAWG.
You can play Marble Madness on NES, Game Boy, Atari ST and Game Gear.
It was scored by Brad Fuller, David Wise, Hal Canon and Kenji Yokoyama (SMD version).
System requirements for NES
System requirements for Game Boy
System requirements for Atari ST
System requirements for Game Gear
System requirements for SEGA Master System
System requirements for Apple II
System requirements for Game Boy Color
System requirements for Game Boy Advance
System requirements for Commodore / Amiga
System requirements for Genesis
System requirements for PC
Marble Madness reviews and comments
Unsurprisingly, rolling around is fun. And rolling around curled up as a ball is even more fun.
So join these two concepts together and you've got a fun recipe. So what went wrong in this game? Nothing. The game's fun.
You roll around, break, roll some more, break, run out of time, break, roll, break, break again. This is the Dark Souls of marble race games. Uncanny.
I wish the time limit was actually a lives system, or that there was a sandbox mode of sorts, the game would still be hard without a timer and probably more fun too.
Overall, rating out of 100:
Story: 0
......... You're a marble, do you really need to know more?
Gameplay: 30
Rolling is fun! Breaking, not so much. Being vacuumed into space without having any tells beforehand? Not so much. Rolling for 3 seconds even though you're trying to go the other way? Not so much. Getting to the finish line with 3 seconds remaining? Very much.
Graphics: 10
It's not beautiful, but it's stylized and the animations are well made.
Sound/Graphics: 0
Does it even have sound? Does it matter if it's not "boing, boing, boing" or some variation? SMH my head shaking it shake my head shaking.
That leaves the game rollin' with 40 out of 400! Marblelous.
So join these two concepts together and you've got a fun recipe. So what went wrong in this game? Nothing. The game's fun.
You roll around, break, roll some more, break, run out of time, break, roll, break, break again. This is the Dark Souls of marble race games. Uncanny.
I wish the time limit was actually a lives system, or that there was a sandbox mode of sorts, the game would still be hard without a timer and probably more fun too.
Overall, rating out of 100:
Story: 0
......... You're a marble, do you really need to know more?
Gameplay: 30
Rolling is fun! Breaking, not so much. Being vacuumed into space without having any tells beforehand? Not so much. Rolling for 3 seconds even though you're trying to go the other way? Not so much. Getting to the finish line with 3 seconds remaining? Very much.
Graphics: 10
It's not beautiful, but it's stylized and the animations are well made.
Sound/Graphics: 0
Does it even have sound? Does it matter if it's not "boing, boing, boing" or some variation? SMH my head shaking it shake my head shaking.
That leaves the game rollin' with 40 out of 400! Marblelous.