Cradle reviews

Translated by
Microsoft from Deutsch
I'm actually divided-a horizontal Thumb would actually be my Grading. The Game has good Approaches, but often implements them only mediocally. 1. Interesting Story, but unfortunately far too short. In 5-6h it should be easy to play through. 2. The "Puzzles" are more in the Background and are also easily solvable, especially since there is a help that can be switched on at any time (TAB). This does not bump into the Solution with your Nose, but is easy to understand. 3. Gameplay is a little hakely. As was already written in another Commentary, you have to be careful what you do, otherwise you can easily manoeuvre yourself into a Dead End. The Problem is that you can throw Objects with the right Mouse button very far. If you do that with an Item outdoors that you still need for something, you'll never find it again. 4. The Game world (at least) seems to be very big. Unfortunately, you only move in an Area that you went through in 2-3 Minutes. So You quickly saw everything. 5. The Mini-games could have been saved. They contribute nothing to History and only distract. Actually, there is only one that repeats itself in Variations (2?). From the 2nd I consciously lost the Game, as you can then skip it. In general, ma unfortunately can't skip it. The Reason I'm still pos it. The actually good Atmosphere is with a good Soundtrack. The EUR 13 WAS worth it, at least. But nothing more. What a pity. You could have made more of the Game for sure ...
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Translated by
Microsoft from Deutsch
Conclusion: Great Story and Game idea which, in my Case, failed terrific. Well, too bad actually. The Game seems to have a very nice Story line. But that alone does not motivate me to continue playing it. There are too many Things that disrupt the Overall Impression. The most important negative Aspect is the underground Performance of the Game. I play on 2560x1440 with a GTX770, i7 2600 and 8GB Ram. The Game is on an SSD. No matter what settings I choose, the Game feels sluggish and jerky. What is going wrong? I don't know of any other Game that makes such Problems. Must be due to the Type of Programming. The Outside World now seems anything but overloaded or overly detailed ... The Sky is a Texture, the Ground is a Texture-Grass, Stones and Trees are ... Spartan. Flowers and Leaves float in the Air. So Why doesn't the Game run fluidly? For me, everything Sounds like bad Design. The Player's Moves are also dreadful. As in many other FP Games, you play about 1m above the Ground from the perspective of a Four-year-old. You actually want to jump permanently to be at Adult Level. The Speed of travel In the Game I would call a Snail's pace and presumably serves only the artificial Extension of The game time. In no other Game do you move so slowly. When you "sprint," you reach normal Speed for other FP Games. In a Game like this, where there is virtually no Help and, as in the Case of the Dome, you look for an exit in vain in a very large Terrain, that can really get on your Nerves. Edit: I got myself excited again. New Calculator, new Happiness? Despite concentrated Power, it still partially jerks ... Now a 6th Generation i7 Is working with a Zotac 1080 Amp Extreme And the whole one loads from an NVMe SSD. Whatever. The old Problems in the Game I was able to overcome and I got used to the Controls. And best of all, I actually made it to the End. Luckily, because otherwise I would have missed a very special Nice game. The Story is really nice as I guessed. I now tend towards a Recommendation, as it is reasonably playable with enough Power and history compensates a lot. It is very special, but virtual Worlds are meant for exactly something.
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Great atmosphere and plot