Average Playtime: 4 hours


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Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relations of the protagonist and a mechanical girl who by quirk of fate found themselves amidst the desert. The player’s task is to repair the mechanical body of his companion and solve the mystery of the neglected entertainment park located not far from the yurt together.Key Features
Open World. Explore the mysterious and stylish world of the robotized Mongolia. Search the yurt, take a stroll down the river or head towards the entertainment park - this game has no fences you cannot overcome.Interactive Environment. Interact with objects - all of them bear a part of the story and most can be used in the gameplay.Living Characters. Communicate with NPCs. Owing to non-standard emotion display technology where actor eyes video is used, the NPCs in Cradle look as ‘live’ ones.Deep Story. Immerse into learning the thoroughly thought-out story. Every of its detail adds to the storyline, while a short newspaper slip accidentally found in the steppe could completely change the sense of the storyline.Varied Gameplay. Mix thoughtful exploration quests with bright and dynamic mini-games.Excquisite Soundtrack. Engulf the atmoshpere of mystery with the enchanting soundtrack of the game. Cradle contains 90 minutes of music including the meditative ambient, synthetic tracks and vocal compositions.Storyline
Thirty years ago in the mid-2040s the sweeping development of neuroscience stirred up the common anticipation of victory over aging and death. In 2047 the scientists of the Neurocopying Institute in Cologne run the first experiments on transferring human consciousness onto an artificial carrier. In the course of experiments a weird previously unregistered phenomenon was discovered - the copies of neurotic system of the test subjects awoken in the computational device began to self-destroy by immersing in a state of deep irrational fear.
The discovery of the mysterious phenomenon induced a string of events to have completely changed the society. Dozens of years later the question of the ‘Panic Attack’ nature still remains open. We do not know how far the researchers’ thought has led them in search of the answer, but we believe it hardly ever visited this Mongolian steppe.
Year 2076, Mongolia. You wake up in a yurt amidst the boundless steppes. You neither remember your name, nor are aware of how long you had slept. Who are you? Who is this mechanical girl sitting on the table and what is the number she has on her chest? Nearby there towers the dome of a neglected entertainment park. How did it appear in these desert lands? What has happened here? Look around and try to sort things out. You are to begin on a peculiar and a touching story.

Release date
Flying Cafe for Semianimals
Flying Cafe for Semianimals
Age rating
Not rated

System requirements for PC

  • OS: WindowsXP SP3 or higher
  • Processor: Intel Core2 Duo or equivalent AMD
  • Memory: 2 GB RAM
  • Graphics: DirectX9c compliant card with 512MB
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • OS: WindowsXP SP3 or higher
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: DirectX11 compliant card with 1GB
  • DirectX: Version 11
  • Storage: 3 GB available space

System requirements for Linux

  • OS: Ubuntu 12
  • Processor: Intel Core2 Duo or equivalent AMD
  • Memory: 2 GB RAM
  • Graphics: OpenGl compliant card with 512MB
  • Storage: 3 GB available space
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Last Modified: Sep 17, 2019

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    Cradle reviews and comments

    Translated by
    Microsoft from Deutsch
    I'm actually divided-a horizontal Thumb would actually be my Grading. The Game has good Approaches, but often implements them only mediocally. 1. Interesting Story, but unfortunately far too short. In 5-6h it should be easy to play through. 2. The "Puzzles" are more in the Background and are also easily solvable, especially since there is a help that can be switched on at any time (TAB). This does not bump into the Solution with your Nose, but is easy to understand. 3. Gameplay is a little hakely. As was already written in another Commentary, you have to be careful what you do, otherwise you can easily manoeuvre yourself into a Dead End. The Problem is that you can throw Objects with the right Mouse button very far. If you do that with an Item outdoors that you still need for something, you'll never find it again. 4. The Game world (at least) seems to be very big. Unfortunately, you only move in an Area that you went through in 2-3 Minutes. So You quickly saw everything. 5. The Mini-games could have been saved. They contribute nothing to History and only distract. Actually, there is only one that repeats itself in Variations (2?). From the 2nd I consciously lost the Game, as you can then skip it. In general, ma unfortunately can't skip it. The Reason I'm still pos it. The actually good Atmosphere is with a good Soundtrack. The EUR 13 WAS worth it, at least. But nothing more. What a pity. You could have made more of the Game for sure ...
    Translated by
    Microsoft from Deutsch
    Conclusion: Great Story and Game idea which, in my Case, failed terrific. Well, too bad actually. The Game seems to have a very nice Story line. But that alone does not motivate me to continue playing it. There are too many Things that disrupt the Overall Impression. The most important negative Aspect is the underground Performance of the Game. I play on 2560x1440 with a GTX770, i7 2600 and 8GB Ram. The Game is on an SSD. No matter what settings I choose, the Game feels sluggish and jerky. What is going wrong? I don't know of any other Game that makes such Problems. Must be due to the Type of Programming. The Outside World now seems anything but overloaded or overly detailed ... The Sky is a Texture, the Ground is a Texture-Grass, Stones and Trees are ... Spartan. Flowers and Leaves float in the Air. So Why doesn't the Game run fluidly? For me, everything Sounds like bad Design. The Player's Moves are also dreadful. As in many other FP Games, you play about 1m above the Ground from the perspective of a Four-year-old. You actually want to jump permanently to be at Adult Level. The Speed of travel In the Game I would call a Snail's pace and presumably serves only the artificial Extension of The game time. In no other Game do you move so slowly. When you "sprint," you reach normal Speed for other FP Games. In a Game like this, where there is virtually no Help and, as in the Case of the Dome, you look for an exit in vain in a very large Terrain, that can really get on your Nerves. Edit: I got myself excited again. New Calculator, new Happiness? Despite concentrated Power, it still partially jerks ... Now a 6th Generation i7 Is working with a Zotac 1080 Amp Extreme And the whole one loads from an NVMe SSD. Whatever. The old Problems in the Game I was able to overcome and I got used to the Controls. And best of all, I actually made it to the End. Luckily, because otherwise I would have missed a very special Nice game. The Story is really nice as I guessed. I now tend towards a Recommendation, as it is reasonably playable with enough Power and history compensates a lot. It is very special, but virtual Worlds are meant for exactly something.
    Great atmosphere and plot
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