Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Crash Force is another project that died after childbirth. During The beta he showed quite good online for no known studio. Now, if you believe the graphics site steamdb.info, there are more than 4 people in the game will not meet. Hence, buying it is pointless. You can, of course, drive in the tutorial, to appreciate how-it's all arranged, quite interesting idea. But even the transition to the platform F2P here does not solve the problem, because the current world is overflowing with all sorts of online games and for the guys Ascanio Entertainment there is no place.
I am Glad that the developers of the hands grow from the right places, once they were able to roll out the game, and not another forgery, such as Dagestan Technology. I hope they release some interesting single-player game.
P.S.: Somehow it is wrong to do on a dead game discount in-30% (174.30 rub.).
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free I Have a question for Ascanio Entertainment: Why you, without experience in the development of video games, release a risky project, and only multiplayer, the output of which would not be approved by the players, if there was full testing, even in Not Steam and the duration of a few days? Your risk was not justified by the chance to fail? What were you thinking?
I do not even want to focus on a large number of cheaters (as did not come across them personally, but there are reviews and corresponding software on the Internet), dead online and strange, like coming from old slot machines or arcade games 80-90 years, Soundtrack and interface.
What inspired you when you were created? Quake, Unreal Tournament, Twisted Metal and Rocket League? And I will give you the other four: Enemy Territory: Quake Wars, Half-Life, Caster and Carmageddon, with the main part of the game will be designed for single player, and multiplayer and co-op just as an addition. Is that no less risky? And Where are * RPG * items in your game? Why it's only in the title.
On Your side dynamic gameplay and a good visual component, perhaps because of UE4, albeit not everywhere. That is, during the game you can constantly change the gravity and terrain. The Plot, for example, could take place in an alternative present on another planet, which people and machines use for certain purposes. The Main genre could be action-shooter, and racing, that is, race, would be analogous to QTE (Quick Time event).
You wanted to win at the expense of idea and art, but lost because of monotony and outdated gamepad.