Average Playtime: 4 hours

Crash Force

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About

Crash Force is an online multiplayer, arena, shooting game at its core with RPG and racing elements.

Crash Force is a mixture of Quake, Unreal Tournament, Twisted Metal and Rocket League in an explosive, fast-paced and competitive sci-fi alternative universe where hovercraft families rule the universe.Crash Force features:
  • Online Multiplayer Arena Shooter.
  • Built in Unreal Engine 4.
  • Target platform PC and Xbox One, works well with a controller.
  • Nine Hovercrafts to choose from three factions and three classes.
  • Each hovercraft has four unique abilities.
  • Three unique maps and three game modes.
  • Level cap at 90 (every 30 levels you gain an Aviation point) and Ranks.
  • Skills Tree with three Aviation Points.
  • Customize your hovercraft with Insignias, Decals, Sprays, Bumpers and hovercraft Bodykits.
  • Battle in 3v3, 4v4, 5v5 and 6v6, and one against all (6-12 players).
Platforms
Release date
Developer
Ascanio Entertainment
Publisher
Ascanio Entertainment
Age rating
Not rated
Website
http://crashforce.ascanioentertainment.com

System requirements for PC

Minimum:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer.
Recommended:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i7-3770/AMD FX-8350 or better
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer.
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Last Modified: Sep 17, 2019

Where to buy

Steam

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accujazz

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Crash Force reviews and comments

Translated by
Microsoft from Russian
Product received for free Crash Force is another project that died after childbirth. During The beta he showed quite good online for no known studio. Now, if you believe the graphics site steamdb.info, there are more than 4 people in the game will not meet. Hence, buying it is pointless. You can, of course, drive in the tutorial, to appreciate how-it's all arranged, quite interesting idea. But even the transition to the platform F2P here does not solve the problem, because the current world is overflowing with all sorts of online games and for the guys Ascanio Entertainment there is no place. I am Glad that the developers of the hands grow from the right places, once they were able to roll out the game, and not another forgery, such as Dagestan Technology. I hope they release some interesting single-player game. P.S.: Somehow it is wrong to do on a dead game discount in-30% (174.30 rub.).
Translated by
Microsoft from Russian
Product received for free I Have a question for Ascanio Entertainment: Why you, without experience in the development of video games, release a risky project, and only multiplayer, the output of which would not be approved by the players, if there was full testing, even in Not Steam and the duration of a few days? Your risk was not justified by the chance to fail? What were you thinking? I do not even want to focus on a large number of cheaters (as did not come across them personally, but there are reviews and corresponding software on the Internet), dead online and strange, like coming from old slot machines or arcade games 80-90 years, Soundtrack and interface. What inspired you when you were created? Quake, Unreal Tournament, Twisted Metal and Rocket League? And I will give you the other four: Enemy Territory: Quake Wars, Half-Life, Caster and Carmageddon, with the main part of the game will be designed for single player, and multiplayer and co-op just as an addition. Is that no less risky? And Where are * RPG * items in your game? Why it's only in the title. On Your side dynamic gameplay and a good visual component, perhaps because of UE4, albeit not everywhere. That is, during the game you can constantly change the gravity and terrain. The Plot, for example, could take place in an alternative present on another planet, which people and machines use for certain purposes. The Main genre could be action-shooter, and racing, that is, race, would be analogous to QTE (Quick Time event). You wanted to win at the expense of idea and art, but lost because of monotony and outdated gamepad.
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