Creeper World 3: Arc Eternal reviews

Translated by
Microsoft from Deutsch
Creeper World 3 reminds me of GemCraft. The Game is about building an Infrastructure and knocking back a spreading Liquid, called Creeper. I played through Story mode in 19 Hours. The Best thing about the Game is history and Music. The Story is detailed and well written, and is what makes story mode interesting. The Music reminds me of the Music from Shoot 'em Ups, but that of the good Variety. Text in the Game is in English only. Verdict: I liked story mode, but free Play didn't, because, much like GemCraft, it's monotonous. Some like that, I don't. For €10 about 20 Hours of Gameplay I think Is very good.
Translated by
Microsoft from French
I played Creeper world. I liked it a lot. I played Creeper world 2. I liked it a lot. I played Creeper world 3 with a slight apprehension... and I did a line on the phrase "never two without three". It's like Canada dry. It has the color, the appearance, the smell of a good game... but it should be explained to me when the designer of the first two flaps has lost the notion of difficulty dosing. Probably because of the many maps made by the fan community for Creeper worlds 2, some of which are barely achievable without cheater and without enjoying a game bug. In short, between the introduction of a technology to the limit of the inutility (shields: the map where they appear is much easier to finish without using them, so their energy consumption is abused compared to their power) and the last two maps of the campaign that put you a hyper-short stopwatch while all the other cards that preceded do not have, frankly, it makes me uninstall. Probably definitely. While the first two panes are still installed on my machine. Call me "bad player" if it's fun... I hung on Creeper world and Creeper world 2 because with every new attempt, I was advancing a little more. Here, we do not even have time to understand why we lose, just time to see the Creeper that comes from nowhere (the level of shields I speak above, which still increases their usefulness) or see a "villain" who crashes you from Creeper transmitters to s the walls and/or the middle of your network (last level). Personally, I have to watch videos to see how we pass a level... especially in a game that is supposed to leave several possible strategies. If I hadn't played the first two parts, I would have put a positive assessment for the originality of the concept and to encourage an independent designer. But like, we just have a refresher of the previous two games, it's grated for originality and I do not want to encourage laziness.
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