Creeper World 3: Arc Eternal
About
Creeper World 3: Cellular automata takes over a strategy simulation. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.Creeper World 3 bends what it means to be a strategy title. Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.User generated content is critical and supported at multiple levels in Creeper World 3. Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.Some of the high level features are:
- Thermodynamic/fluid physics based play.
- Billions of total missions.
- Story arc with insane and unique enemies.
- Explore hundreds of star systems with thousands of worlds in Prospector missions.
- Hundreds of hand crafted missions in the Alpha Sector.
- Dial up your own mission worlds using the 'Dial Map Device' and share the address.
- Create your own maps using the included map editor.
- Play on maps of variable size, dimension, and shape.
- Script your own enemies and effects using the built in scripting language.
- Terraform the landscape during missions to take the higher ground.
- Discover experimental weapons that devastate the enemy.
- Share thousands of unique maps with an established, enthusiastic on-line community.
- Features a unique, original, and awesome soundtrack.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Single Core 2 GHz
- Memory: 1 GB RAM
- Graphics: Shader Model 2.0 or better
- DirectX: Version 9.0c
- Storage: 500 MB available space
Recommended:
- OS: Windows 7 or later
- Processor: Dual Core 2Ghz
- Memory: 4 GB RAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
System requirements for macOS
Minimum:
- OS: OS X 10.6
- Memory: 1 GB RAM
- Storage: 500 MB available space
Recommended:
- Memory: 4 GB RAM
- Storage: 1 GB available space
System requirements for Linux
Minimum:
- Memory: 1 GB RAM
- Storage: 500 MB available space
Recommended:
- Memory: 4 GB RAM
- Storage: 1 GB available space
Creeper World 3: Arc Eternal reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Creeper World 3 reminds me of GemCraft.
The Game is about building an Infrastructure and knocking back a spreading Liquid, called Creeper. I played through Story mode in 19 Hours.
The Best thing about the Game is history and Music. The Story is detailed and well written, and is what makes story mode interesting. The Music reminds me of the Music from Shoot 'em Ups, but that of the good Variety.
Text in the Game is in English only.
Verdict: I liked story mode, but free Play didn't, because, much like GemCraft, it's monotonous. Some like that, I don't. For €10 about 20 Hours of Gameplay I think Is very good.
Translated by
Microsoft from French
Microsoft from French
I played Creeper world. I liked it a lot.
I played Creeper world 2. I liked it a lot.
I played Creeper world 3 with a slight apprehension... and I did a line on the phrase "never two without three".
It's like Canada dry. It has the color, the appearance, the smell of a good game... but it should be explained to me when the designer of the first two flaps has lost the notion of difficulty dosing.
Probably because of the many maps made by the fan community for Creeper worlds 2, some of which are barely achievable without cheater and without enjoying a game bug.
In short, between the introduction of a technology to the limit of the inutility (shields: the map where they appear is much easier to finish without using them, so their energy consumption is abused compared to their power) and the last two maps of the campaign that put you a hyper-short stopwatch while all the other cards that preceded do not have, frankly, it makes me uninstall. Probably definitely. While the first two panes are still installed on my machine.
Call me "bad player" if it's fun... I hung on Creeper world and Creeper world 2 because with every new attempt, I was advancing a little more.
Here, we do not even have time to understand why we lose, just time to see the Creeper that comes from nowhere (the level of shields I speak above, which still increases their usefulness) or see a "villain" who crashes you from Creeper transmitters to s the walls and/or the middle of your network (last level).
Personally, I have to watch videos to see how we pass a level... especially in a game that is supposed to leave several possible strategies.
If I hadn't played the first two parts, I would have put a positive assessment for the originality of the concept and to encourage an independent designer.
But like, we just have a refresher of the previous two games, it's grated for originality and I do not want to encourage laziness.