Critical Alpha: Afterburner
About
Developed Oct 30 2016 - Jan 15, 2017
Reboot (Afterburner) team lead, ground obstacles and vehicle AI:Nicholas Polchies
Original (Critical Alpha) team lead, gameplay, menus, 1992 3D models, 1910 trees/blimp, and mars base: Tim Waskett
AI collision avoidance: Reid Alford
WW1 plane models (SpadXIII and Fokker Dr.I): Caspar Dunant
HUD design and programming, camera shake: Patrick Nugent
Spaceship models, X-29 cockpit, tank models, missiles: Chris DeLeon
Crystal aliens and alien projectile effects: Jeremy Kenyon
Sound design and music: James C. Hoffman
Space ambience: Micky Turner
Special Thanks for procgen terrain tutorial: Sebastian Lague (not a club member)
Created in Gamkedo.Club
System requirements for PC
System requirements for macOS
System requirements for Linux
Last Modified: Jan 9, 2019
Where to buy
itch.io