Average Playtime: 3 hours

Omega Quintet

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About

In this hybrid RPG/idol simulation, five idols wield Sound Weapons against the dark forces of the world. Build up an arsenal of attacks, get the crowd’s pulse racing with extraordinary skills, and then get them on their feet with a live performance!
Key Features
1. Every fight is a performance, so give the audience what they want! Enter “Concert Mode” and get boosts from your music, as well as be able to fill up your Voltage Gauge faster to perform special skills.
2. Customize your idols’ outfits, accessories, hair, and more! But watch out – hits from enemies can cause a “Costume Break”, which will compromise their outfits and leave them vulnerable to more damage!
3. Sing your enemies right into the grave with the “Harmonics” system! Create deadly super chains of attacks, using each idol’s skill in the right order to keep the pain coming!
4. Create performances for your idols and share them! Choreograph each routine and use the PlayStation®Camera to project yourself into the performance!

Video output in Full HD 1080p requires 1080p native display.

1 player
DUALSHOCK®4
1080p HD Video Output

Software subject to license (us.playstation.com/softwarelicense).  Online activity subject to Terms of Services and User Agreement (www.sonyenteretainmentnetwork.com/terms-of-service). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

Platforms
Release date
Developer
Idea Factory
Publisher
Ghostlight
Age rating
13+ Teen

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 7 (64-bit)
  • Processor: Intel Core 2 Quad 2.4GHz or comparable
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or comparable
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: Windows compatible sound card
Recommended:
  • OS: Windows 10
  • Processor: Intel i5 3.3 GHz or comparable
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or comparable
  • DirectX: Version 11
  • Storage: 9 GB available space
  • Sound Card: Windows compatible sound card
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Last Modified: Apr 30, 2021

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Omega Quintet reviews and comments

Translated by
Microsoft from Russian
Product received for free Usually I write superficial reviews an hour after the release of the game, this time I decided to lick it across and across. The First pancake from the compiils made on the console of the next generation. Well... In general, probably not bad. It Looks like an intermediate version of the CSS < Omega < PS 4 1. Plot. Banal as always, there are Blare who have captured the land, and there are girls with special powers, they are called verse maiden. They are such units, and they must defend the only remaining intact city from the invasion of Blare. The Goals Of all the adventures are not told until the end of the game, when all the cards are revealed. Trying to make a grim apocalypse (and the monsters here are quite unpleasant, if you look from a real point of view) with cute aidolami in the role of Saviors. 2. The Locations. The Set is quite skimpy. There Are 2 neutral zones (and then, the city is not playable, there are just quests from residents take). The Office, which serves as the main base, here all the chips of the game, and you can restore resources. Playable locations are few, 2 of them are huge sizes, which have control points, a pair of medium sizes, and very small. They look different (though with such graphics is not much different, the main atmosphere to pick up). 3. The Fights. In Total, 5 fighters participate in the battle. Each Has its own turn and a few OD (action points). There is a harmonic mode (harmonics). In which all the girls unite (well or at least 2) (only if they go one after another in DD) and you directly make them move simultaneously (there are combinations of skills, thus making even more powerful skills). Each Has its own hive. There are 5 types of weapons, they are not tied to characters, and everyone can wear what they want. There is a super Mode (live concert) which enhances certain actions (be it spells, chain spells, crit/Dodge, etc.), and has 5 levels. 4. Pumping. Oh, this is where the pain begins. Each girl has a tree of talents, opening it I immediately remembered POE, of course it is not so huge, but up to 999 level it is not fully explored, so I would choose beforehand what I want from this character (in fact, all must be under 1 comb). There is Kraft, Kraft is another sick topic, if at first the ingredients are knocked out easily, then it is too muttorno. Crafting everything, consumables-clothing-armor-more armor-weapons-patches (I called them so). Patches are such a thing which is poured into the clothes (each patch has its own bonus), you can insert up to 5 (after the improvement of clothes). Yes, the tutu's clothes are improving, up to level 10. 5. PVS is a Unique feature of this game. Built-In MMS, there is a choice of 5 songs, and in it you can create a clip with girls on stage. Here you choose everything, how many there will be, movement, location, the kind of camera, who sings certain words. A little time to kill. -------------------------------------------------------In General is a rather problematic toy that takes you a lot of time for a complete study (I'm not finished yet). Here is painted a post game, up to 999 level (no, there will be no plot, and new zones for the Grinda in the training zone). New recipes of weapons, patches, armor, new clothes. In The post of the game will open a new Persian There are 4 DLC hai lvl zones (that's on them I scored), So that's why it's problematic. You can Play at once on 3 difficulty and go to the true end, but the game is very demanding to the green, if not so much during the passage (although it is felt) as in the post game. The Currency required for crafting is simply marginal, so that the units will not throw the game immediately after it passes
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