Average Playtime: 4 hours

Crossfire: Dungeons

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About

Battle against rival fantasy armies in this fast paced turn based strategy game. Fight powerful bosses while you hunt for treasure in dungeon mode, play through over one hundred single player missions in campaign mode, or match wits against your friends in multiplayer. Simple one-click per unit control scheme takes minutes to learn, while the in-depth army building and game strategy keeps you coming back for more. 6 different armies to master each with unique units, strengths and play styles. A fantasy themed game inspired by classic board games like Chess, Stratego and Battleship.

Key Features
  • Six unique armies (Humans, Elves, Dwarves, Lizardmen, Undead and Skitterlings)
  • Roleplaying dungeon mode allowing you to build a party over time and delve into randomly generated levels
  • Four unique and powerful bosses
  • Collect treasure to buy new units and boost your coffers
  • Five different campaigns with multiple endings for each campaign
  • Branching campaign mission structure
  • Includes dedicated server software
  • Pre-generated forces if you like to get straight to the action, or take the time to spend your money to customize your own force
  • Supports multiplayer with a friend with customizable game settings
  • Dynamic fog of war
  • Simple to use one-click control scheme
  • Includes all of the content from Crossfire: The Northern Campaigns
Platforms
Release date
Developer
Random Thoughts Entertainment
Publisher
Random Thoughts Enterainment
Age rating
Not rated
Website
http://www.randomthoughts.net

System requirements for PC

Minimum:
  • OS: Windows XP or newer
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Crossfire: Dungeons reviews and comments

Translated by
Microsoft from Deutsch
what a ♥♥♥♥♥♥ game. you cant even go back in menus. you just click here and click there. after 10 minutes you saw everything. after 15 minutes searching for other players i closed the game.
Translated by
Microsoft from Deutsch
Well, it's just possible if you're a great Friend of the Lap Strategy. With Points, you build your Team together and fight your Opponent in a rounded way. In the Sale, only the Cards are worth it:)
Translated by
Microsoft from Spain
Loose, albeit reasonable Game in the price. The game itself is quite simple, and to my liking, repetitive. I have Always liked strategy games by turns, but I recognize that this has not filled me. Graphically very poor, and unoriginal.
Translated by
Microsoft from Deutsch
What is Crossfire: Dungeons? A Game that reminds me a lot of my Warhammer time, by which I mean not the ones with the Games but with the real Characters. Each Battle begins with creating an Army and Choosing a Race. You have a certain Number of Points for this, each Figure depends on Your Values has different Points. After You create your Army, you position the Characters on the Board and start with your first Move. The Goal here is to defeat the Enemy Army, which is sometimes not so easy due to a limited Field of view. For defeated Opponents, You'll earn points you can use for better Figures in the Next Round. The Combat System is like in older RPGs, when two Figures meet both receive damage, but the attack is less than the one attacked. In the Rough I would recommend this Game to Fans as it really is not for everyone, nevertheless I think it is good and give a Thumbs up.
Translated by
Microsoft from Italian
Rescues do not work (and in any case the game does not shine by menu of choice). Whereas the graphics are 2D and turn-based play, not a particular programming effort (a programmer alone could accomplish a similar game and possibly improve it). Without the bailout should not even be on the market (unless you go back to the time of the Commodore 64). It Might otherwise be a filler for the time (cute but unbalanced the 6 factions, with a vague call to fantasy); As it is just not worth it. Lacking the game interface; Repetitive game mechanics; No save or Cancel/Undo button. The Mecanism of the treasures could perhaps push on the management side, if there were rescues and if there was some clarification on how it works exactly, which is not particularly evidence. It Seems that someone has wanted so badly to shoot an entire campaign (= random sequence of maps one after another, without any particular logic except random introductory text) without rescues; Good for them if they had fun.
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