Crunch Time (Ryan Martin)

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Crunch Time is a stealth game with tile-based movements and a flocking mechanic. The player will attempt to escape from their job in game development to avoid crunch. Players will need to avoid supervisors lurking around who will try to prevent them from escaping. Gathering co-workers to escape with is another goal of the game.  Made by: Ryan Martin, James Martin and Nick Hall.

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Ryan Martin
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Last Modified: May 10, 2021

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itch.io