Average Playtime: 1 hour

Crystal Catacombs

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About

Crystal Catacombs is a challenging, retro inspired “Megavanian” love letter that utilizes Rogue-like procedurally generated levels/enemies/items with a heavy emphasis on classic 2D platforming.

Discover, equip, use, and master an assortment of varied weapons, magic spells and upgrades.


Features:

Select from five unique and expansive procedurally generated Crystal Realms, each utilizing different layouts and room designs. No two experiences are ever the same!!
Find and discover random monsters, treasures, weapons and artifact upgrades!
XP and Skill Point based leveling system
Over 40 different unique enemies and bosses to conquer!
Handcrafted pixel art and animation!
(Almost Full) Controller support!
Chiptune OST by MaskedEpsilon!
Platforms
Genre
Release date
Developer
Super Fun Games
,
Levels or Lives
Publisher
Crescent Moon Games
Age rating
Not rated
Website
http://www.crescentmoongames.com/wordpress/crystal-catacombs

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.1
  • Processor: 1 GHZ
  • Memory: 250 MB RAM
  • Graphics: Nvidia Gforce
  • Storage: 250 MB available space
  • Sound Card: Sound Blaster
Recommended:
  • OS: Ubuntu 11
  • Processor: 2 GHZ
  • Memory: 1000 MB RAM
  • Graphics: Nvidia Gforce
  • Storage: 500 MB available space
  • Sound Card: Sound Blaster

System requirements for macOS

Minimum:
  • OS: 10.1
  • Processor: 1 GHZ
  • Memory: 250 MB RAM
  • Graphics: Nvidia Gforce
  • Storage: 250 MB available space
  • Sound Card: Sound Blaster
Recommended:
  • OS: 10.1
  • Processor: 2 GHZ
  • Memory: 500 MB RAM
  • Graphics: Nvidia Gforce
  • Storage: 500 MB available space
  • Sound Card: Sound Blaster

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 1 GHZ
  • Memory: 512 MB RAM
  • Graphics: Nvidia Gforce
  • DirectX: Version 9.0
  • Storage: 250 MB available space
  • Sound Card: Sound Blaster
Recommended:
  • OS: Windows 7 SP 1
  • Processor: 2 GHZ
  • Memory: 1000 MB RAM
  • Graphics: Nvidia Gforce
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Sound Card: Sound Blaster
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

2 edits
44
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Crystal Catacombs reviews and comments

Translated by
Microsoft from Deutsch
Crystal Catacombs is a 2D action Platformer, with certain RPG elements. The Game serves the retro Pixel 8B bit nostalgia drawer and aims to be a Tribute to Classics like Metroid and Castlevania. So hideous enough, the Color Selection definitely looks to remind me how relieved I was about my first VGA monitor at the time. The Game works as far as I can see with largely randomly generated Levels and has some interesting Features that make it a basically quite decent Platformer. However, I find the Controls (with Keyboard) too spongy to really exactly "work with it," and I have the Impression that the Game the Balancing of the Opponents does not get reasonable On the Chain. In my Opinion, there is still a lot of Patching Needs. Basically, however, such a creep-looking retro platformer That all 8-Bit fans with Joy wipe the Blood out of their Eyes and enthusiastically bounce for hours, shooting, bouncing and throwing In pain pills because of the Sound. https://www.youtube.com/watch?v=IqnsM5wjdxc
Translated by
Microsoft from Russian
The Game is worth its pennies. You can even say priceless for the price. Specific graphics, stylistically more like the spectrum era, than the 8-bit, but if you do not scare it-the gameplay can not tighten for one hour. Yes, this is a great "rouge-like Metroidvania", and it should be tested by anyone who is dragged by this genre despite the scant negative reviews. Now in the details about the "problems" in the game: 1-Jumping. Supposedly they are unmanageable. Well, such jumps, when you can not in the air immediately stop at least in all Contras. You can change the direction of movement, but completely remove the speed along the X-axis-No. Classic. Deal with it. 2-Bounce off the walls. Yes, it is not very similar to the classic rebound as in Batman from Sunsoft on NES-The jump can not be clamped to the touch of the wall, but to the timings you may get used to. It is not critical and fits into the mechanics of the game. 3-"Sticky" animations during attack and etc. Castlevania, Classic. Yes take for example the same "hardcore" Dark Souls. Timings, timings and once again timings. 4-"Nothing to see". Ok. So you saw the acid-motley picture with pixels in a centimeter and it didn't embarrass you? There is no need to rush, play with the maximum removal is also not necessary, and everything is perfectly visible and time to react. Yes, black bats, on a black background are imperceptible, and it is conceived. After all, they do not carry all KP, slowly fly and as a rule there is a possibility to bounce. PS: People disappointed in the Crystal Catacombs apparently expected something really mega-epic, with a plot of Metroid/caslivanii. But This is a usual uncomplicated bagel, borrowed from them mechanics. And pretty nice.
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