Average Playtime: 1 hour

Fidel: Dungeon Rescue

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About

Fidel is a roguelike where you can REWIND. <br/><br/>A puzzle-crawler where you trace a path through monsters, treasure and magic.<br/><br/>No grinding, no filler, loads fast, quick to play, and there are many secrets to uncover!<br/><br/>(Don't forget to bark)<br/><br/><strong>Anniversary Update</strong> - Including Daily Challenges, OST (free!), gameplay improvements and even a hidden videogame!<br/><br/>

Platforms
Release date
Developer
Daniel Benmergui
,
Jeremías Babini
Publisher
Daniel Benmergui
Age rating
Not rated

System requirements for iOS

iPhone 7, iPhone SE, iPad Pro, iPad 7 5, iPad Pro 9.7, iPhone X S Max, iPad Mini 4G, iPad Air 3 Cellular, iPod Touch Sixth Gen, iPhone 4S, iPod Touch Seventh Gen, iPad 2 Wifi, iPad Air, iPad Pro Cellular, iPad Mini 5 Cellular, iPad Third Gen, iPhone 5, iPad 6 1 2, iPhone X R, iPad Mini Retina Cellular, iPad 7 1, iPad 7 4, iPad 7 3, iPhone 5s, iPad 8 3 4, iPad 8 7 8, iPhone 5c, iPad Air Cellular, iPad Mini Retina, iPad Pro Second Gen Cellular, iPhone 6, iPhone X, iPad Seventh Gen, iPad 6 1 1, iPad Mini 4 Cellular, iPad Air 2 Cellular, iPad 7 2, iPhone 1 1 Pro Max, iPhone 8 Plus, iPad Third Gen 4G, iPhone 1 1, iPad Seventh Gen Cellular, iPad Pro Second Gen, iPad Mini 3, iPad Mini 3 Cellular, iPhone 7 Plus, iPod Touch Fifth Gen, iPad Pro 9.7 Cellular, iPhone 6 Plus, iPad 2 3G, iPad Pro Fourth Gen, iPad Pro Fourth Gen Cellular, iPad 8 5 6, iPhone 8, iPad Fourth Gen 4G, iPhone X S, iPad Mini 5, iPad 7 6, iPhone SE Second Gen, iPad Mini, iPhone 6s, iPad Air 3, iPad 8 1 2, iPad Fourth Gen, iPad Mini 4, iPhone 1 1 Pro, iPad Air 2, iPhone 6s Plus

System requirements for macOS

Minimum:
  • OS: Mac OS X v10.9, and above
  • Processor: Any
  • Memory: 1000 MB RAM
  • Storage: 100 MB available space

System requirements for PC

Minimum:
  • OS: Microsoft® Windows Server 2008, Windows 7, Windows 8.1 Classic or Windows 10.
  • Processor: 2.33GHz or faster x86-compatible processor
  • Memory: 1000 MB RAM
  • Storage: 100 MB available space
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Last Modified: Dec 5, 2023

Where to buy

itch.io
App Store
Steam

Top contributors

Sinkler

3 edits
122
Let&#39;s Look At: Fidel: Dungeon Rescue!
Aug 1, 2017
Northernlion
Fidel Dungeon Rescue Gameplay Impressions! - Corgis Vs. Aliens!!
Sep 3, 2017
SplatterCatG...
Let&#39;s Play Fidel Dungeon Rescue [Roguelike Roulette] - PC Gameplay Part 1 - Who&#39;s A Good Boy?
Apr 6, 2018
Wanderbots
¡PERRETES, PUZLES Y MAZMORRAS! - Fidel Dungeon Rescue
Aug 2, 2017
TheGamerMaldito
这只狗对我的智商造成了暴击丨Fidel Dungeon Rescue
Aug 2, 2017
抽风Crazy
Let&#39;s Play Fidel Dungeon Rescue Part 1 - I Guess Puzzle-Crawler and Witness-like Can Be Genres Too
Aug 30, 2017
Keith Ballard
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Fidel: Dungeon Rescue reviews and comments

Translated by
Microsoft from Spain
Simple Mechanics, but challenging to the maximum. The cute thing is Fidel adds many beans. One of the best Indies I've played in a long time.
Translated by
Microsoft from Spain
Highly recommended. The aesthetic is very delicate, the gameplay feels excellent. Dying makes you want to "magically" try again. Many details to discover in a very well developed game. A great experience awaits me:).
Translated by
Microsoft from Spain
Good game with a lot of replayability, because most of the scenarios are procedural. It'S like a Spelunky but a puzzle and you're a dog instead of an Indiana Jones. It really has nothing to do with Spelunky, except for the procedural levels.
Translated by
Microsoft from Spain
Product received for free This is perhaps the best game designed in Argentina. It'S fun. It Has a lot of replayability, excellent pixel art, and once you get in rhythm with the mechanics of grabbing three enemies in a row, it becomes completely envicianta. The developer also got a lot of work post release, and it shows the polishing in the design. It Also has lots of secrets
Translated by
Microsoft from Spain
This game is very polished, has its complexity and its grace, but my problems have more to do with the base of it, which gathers the genre puzzle and rogue-like. In most roguelikes you get an idea of what things you could have done differently in each run or when you made a perfect level. But in Fidel that the challenge is mental, you are never sure when you did well a level or not. "If You got more than 30 XP"... Put. But you might have had bad luck or you would use a bomb here, or you can not get this time the gnome having come with this experience. To What I'm going is that the randomization of the screen prevents you from knowing if you are doing something wrong or the state in which you came out is the best possible. Almost never really limpiás any plant and most things feel that they are made just to you: The flowers of the plants in the most inconvenient positions possible, the rays of the ship so that you just interrupt the combo, the robot dog near the Items that cure it, vampires surrounded by medicine kits. And Once you resolvés it, to know if you did it efficiently you have to do calculations and compared with all the possibilities from the enemies left over and coins that you do not even know what to give. My favorite levels were those of the small spiders that must combear and the hot dogs xq I could do clean, but on the other hand after I played one of the chess and could not solve... with a level as well as I know that if I lose is not totally for having bad luck with The screens that touch me? The game in general is well done, but those problems screwed me.
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