Average Playtime: 4 hours

Spaceship Looter

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What happens to the ship when the crew dies? It just dangles around the Universe together with other space debris and becomes home for aliens. Almost always such ships are full of valuable cargo any mercenary can take. The terms are as simple as that: you bring the ship to the new owner and all the cargo is yours. The point is not to join the dead members of the crew... Spaceship Looter is an action roguelike game, where mercenaries of all stripes rob drifting schooner, lost transtport ships and abandoned military cruisers - all what is filled with tons of valuable loot and hidden in the deep space. Each ship is randomly generated and filled with heavily armed enemies prowling in search of prey. Buy new guns, upgrade abilities of the heroes, buy antiques, fight, and be sure - the booty will be yours! - High difficulty - 7 spaceships - Interaction with the mechanisms - Randomly generated levels - Interesting quests - Juicy decoration - Full support of controllersPreviewsHardcore Gamer: "Loot ships, get better toys, loot more ships, repeat. Nicely explode-y with a whole lot of bullets going on"Help translating the gameIf you know Chinese, French, German, Italian, Japanese, Korean, Polish, Romanian and Spanish then you can help! Spaceship Looter Translation Sheet
System requirements for PC
Minimum:
  • OS: Windows Vista / Windows 7 / Windows 8.1
  • Processor: 2.4Ghz+
  • Memory: 2048 MB RAM
  • Graphics: 512MB DirectX 9 compatible video card with support for shader model 3.0
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
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Last Modified: Aug 20, 2019
Available on
Steam
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Translated by
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Product received for free "I've already told you what madness is, huh? Madness is the exact repetition of the same action. Over and over Again, in the hope of change. "We play for a mercenary who cleans old abandoned ships, the essence of space laws is simple, you can take good, but the ships need to pass to the new owner. First play really fun, unusual mechanics, you can throw in the enemies of things, activate dangerous barrels, cards randomly generated, find collectible items, save three characters. At This fun ends, the dude in the store just sells items for crystals, collector just shmotki to achivku collect, well, and Bandit opens you access to a new location, where a lot of crystals. And here begins the most fun. You will again and again to grind crystals from space bandits, because this is the only currency not disappearing after entering the main menu, as well as allowing to rise after death and the only currency allowing to buy teleport to the next stage is not Through the previous ones. Experienced players will certainly laugh with me, because in most of the bagels including the Binding of ISAAC there are no fast teleports to the levels and every time after death you start all over again, which I in my defense will say that in these games passing from the first levels of T You get more economically, in Spelunky you have a shotgun and some kind of jet satchel, in ISAAC you collect the necessary artifacts, etc., in Crypt of the NecroDancer it is some kind of weapon better, artifacts, scrolls, a shovel better, can hilku what about stock. Because the games themselves have to this, they have thousands of items and a bunch of unusual situations on which you can get the right things, before the trip to the main boss/the next stage. But in our case, the game is sad, because it does not cope with its task as a bagel, passing from the first levels you probably do not fall out at all, despite the fact that the game has a rich arsenal of weapons-you can only carry one weapon, the trkets rare, Activated things so-so (well, except for the first aid kit), the active ability can only be pumped. Speaking of guns, cartridges for each weapon are the same, despite the fact that the weapon is different and there are blasters, and shotguns, and rails, and freezing cannon. (It seems Deus Ex: Invisible War people so nothing taught heh heh) In principle, the same problems as Enter the Gungeon, the first levels are annoying wildly, because all the fun is in the distance and if in ISAAC we are simultaneously preparing ourselves, then here and for a small number of guns , Skiils and Pasvok it does not laminate. The Main advantage of Rogalkov-is training you to play the game, because with each time you are playing better and better, learn timings, learn secrets, dodge the special attacks, etc. And in this game it is, but unfortunately AI at the enemies definitely do not It's bluffing because they never shoot ahead. And It all boils down to the fact that you are running around in a circle, and shoot at enemies, and they can not get-this could be avoided by making, as in Nuclear Throne adding more complex algorithms for generating maps, because now all the cards, though different from each other , but exclusively round/square. After defeating each boss, you open a new character, which differ in stats and active ability, commandos throw a grenade, a spy putting a sentry gun, a mutant wielding a hammer, a robot firing a laser, a scientist who puts it. The Main hub in the game also does not shine a variety, so for example when choosing a new character with a different ability, in training you will not be taught how to use them properly, and will continue to teach to throw grenades. Each NPC phrases are standardized and there is no variety, even if you choose another character (!) The Bodies of enemies fly away when they die and from them blood flows-all cool, but damn... Blood flows even from robots! At least from the character of the robot for sure. Well, the truth-at all no work on trifles. The Game was made by one person, but as we remember the game 35MM-excuse it can not serve. I really liked this game, the first two hours were fun, but then I just grindal diamonds to suffice for the resurrection and teleport to the last boss, it was a terrible feeling. For 250 rubles will never buy in life, it is better to buy competitors, there and content more and game hours get more at times (!). 6 of 10 Curators Group: http://steamcommunity.com/groups/IKCB#
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