Average Playtime: 1 hour


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Witchinour is a top-down, bullet hell cute 'em up with an emphasis on playing fast, inspired by games like Nuclear Throne, Vampire of the Sands, and Risk of Rain.

You play as Nour, a witch in training who lost her spell book while exploring a dungeon. You'll have to dodge, shoot, cast, and upgrade your way through the dungeon's randomized floors to get it back, but don't take it easy... the dungeon's inhabitants will become more alert as you make your way downwards, causing them to attack more fiercely; clear floors quickly to keep your alert level in check!

Controller users: you can enable controller mode by pressing the A button (and you can switch back to keyboard + mouse mode by pressing any keyboard key)
Release date
Sofuto Geimu
Sofuto Geimu
Age rating
0+ Everyone

System requirements for PC

  • OS: Microsoft® Windows® 7
  • Processor: 2.0GHz processor
  • Memory: 2 GB RAM
  • Graphics: 1GB DirectX Compatible GPU
  • DirectX: Version 10
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

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49 items

Witchinour reviews and comments

Translated by
Microsoft from Russian
The minuses are many, but still can not come off Cons (subjective and not so) 1. By the 2nd level the number of enemy cartridges is already on the scale. The Result is finding a corridor between the open spaces, luring the mobs and further destroying them. What's the problem? Boring. If they gave a volley of 10 shells and went to recharge in 5 seconds, or their cartridges would not fly at the speed of light, it would be easier and more interesting)). UPD learned to play and hit the red level, where almost all the opponents are milishniki. Easy floor After Three more stays on the red floor, I started to tear up the army of green dwarfs with the bullets bouncing off the walls. For A volley crashes 5? 10? 23? Is that a machine-gun line? AARRRRХХХХ!!!! The Result of 1 point-all very randomly 2. What about the bonuses? And they are not enough! I want something interesting as more mana, but less hp, more damage to the enemy, but more dammage on you, bullets bounce. (These are the only three interesting bonuses. All The others are more KP, the bullets are faster, the more you fly, the faster you run, the more slowly you get) 3. Archers have contact damage! ALL have contact damage! More Contact Damage to God of CONTACTOR damage!!!! A Middle-Malyavka fits, beats with a sword, enters you, beats you with a contact damage and beats again with a sword! You're a corpse, welcome to space, the replacement of the Pterdakov is going on there---> There's No invulnerability after getting damage, and it would be nice. 4. You show up in the corner of a diamond-shaped room with a cut-out top (you're inside), there's a 3-swordsman running up there, and two blue shells, six green, four axes, three arrows. Where The burnt parts of the body change, you know. 5. Move from level to level. Portal. Green Wawrat. Rose. Flew to the next level. Kill the last enemy standing on it? Fly Away ((a Couple of times it has made me an adventure, did not have time to take a Hilka 6. After killing the boss, his/her patrons continue to fly into you. Capt machine, it's all burnt out again. Of pluses (subjective) 1. I have never been dying from the fact that my character is stuck on the corner . You're running, you want to wrap up the coals, and your Persian is stopping and not coming. 2. Bullets always fall if they fall. Hitboxes are normal. 3. Pleasant music, changing depending on what level and floor you are. 4. I liked it)) 5. Very interesting abilities of witches: 3 Do not advise to take seriously this review when buying the game!
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