The Count Lucanor
About
Join Hans in a fantasy world and experience a unique adventure, full of surprises and challenges. Get hooked on an immersive tale, where every decision counts and every clue is a piece to solve the puzzle and get the treasure. Unravel the sordid secrets of the castle, meet colorful characters, and remember: horror always lurks beneath the surface.
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.
Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.
With a retro, halfway-between-8-and-16-bit style and inspired by classic games like The Legend of Zelda, Yume Nikki, Silent Hill or Dark Souls, among others, The Count Lucanor is an amazing mystery and horror adventure set in a fairytale world. The game features important choices, alternative endings, secrets and different ways to solve puzzles. The title is in development for PC, Mac and Linux.
- Exploration: Walk the Tenebre Castle and place candles on the ground to light up your path.
- Conversation: Talk to NPCs to get important clues and unravel the mystery of the Count Lucanor.
- Choices: Your actions change the course of story, with five different endings and several subplots.
- Stealth: Hide under tables and behind curtains to go undetected.
- Puzzles: Use the items you found wisely in order to progress.
- Skill: Avoid traps and enemies in the castle by anticipating them.
Once upon a time, there was a poor boy named Hans who lived with his mother near the woods. On his birthday, the boy had no presents nor sweets. He got so upset he decided to leave home for good. Before he left, his mother gave him his grandfather's cane, some cheese and three pieces of gold. Hans walked into the forest in search of adventure. Soon it was night and the boy was really scared, so he tried to go back. But then, a quaint kobold happened to cross his path and Hans decided to follow him to a castle. The kobold told him he would inherit great wealth if he passed a simple trial... guessing his name. Trapped in the castle, Hans will live a spooky mystery, fantasy and horror adventure to become the new Count Lucanor.
We’ve hired the greatest composer of all time - Johann Sebastian Bach - to create a soundtrack that will remain etched in your mind forever. Using chiptune tools, we’ve transformed a series of hidden gems of the author to create unique soundscapes for our tale.
System requirements for Xbox One
System requirements for Nintendo Switch
System requirements for PlayStation 4
System requirements for PC
7 / 8 / 10
Processor: Core i3, i5, i7
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
Processor: Core i3, i5, i7
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
System requirements for macOS
10.11 or later
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
System requirements for Linux
16.04, 18.04 or later
Processor: Core i3, i5, i7
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
Additional Notes: Decoding video cutscenes requires ffmpeg 2.x (included with most distros)
Processor: Core i3, i5, i7
Memory: 4 GB RAM
Graphics: Dedicated GPU supporting OpenGL2
Storage: 512 MB available space
Mouse, keyboard
Additional Notes: Decoding video cutscenes requires ffmpeg 2.x (included with most distros)
The Count Lucanor reviews and comments
Didn't blow my mind like Yuppie Psycho did but still VERY good in its own right. Mixes the right amount of cuteness and creepiness with fun puzzles and quirky characters. It also has some of the most satisfying endings too, especially for a horror game, that will put a smile after your face after you finish playing.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
About two Weeks Ago I received an E-mail to make me a Game called The Count Lucanor Palatable. Since the Title told me so unflinchely, I already wanted to click on looseness when the near Release date and the Possibility of a Press key caught my Eye.
After a short Search, I noticed the many positive Opinions on metacritic and Steam and I decided to give the Game a chance. Since the official Release was within Reach, it should be quite playable and from touted Mixture of Zelda and Silent Hill the first Raised duvance suggests really good for me.
I'm not a Player of survival horror games at all. Not at all. I just played through ZombiU and never held out more lax than 30-40 Minutes at the Field. I just don't like the Combination of Jump Scares and too little Ammunition.
At The Count Lucanor, however, there is not even ammunition that I haet can waste, because one has chosen the Approach that has already let me uninstall Amnesia after 15 Minutes: You can't defend yourself against Monsters, but have to hide from them And get out of their Way. But how creepy can the Beasts be at the head of this Pixel Graphic? Will I Be Afraid at all?
Since I am quite a Schisser as far as something like that is concerned, the Anwtort was clear. In addition to the Horror Factor, however, the Depiction of Violence also surprised me. True to the Men of the Gebrueder Grimm, it is murdered and slotted here that it splashes only in this way. Anyone who thought That Maerchen Children ♥ ♥ ♥ ♥ e are washed here. Preferably from rabid Goats. With his own Blood.
Unfortunately, the Title could not convince me one hundred percent, which is probably due to my Attitude to the Genre rather than to the Game itself. I was pretty annoyed by how quickly you get a lot of Damage and you die because you made a single Misstep. If you Get Damage, you stop and get damage directly again in most of the Resources, etc.
That alone, however, would not yet get me on the Palm tree, but combined with the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ lame speed with which you move through the Castle and the Fact that you have to pay money every time to Save (which is not infinitely colourable, there is a total ~ 20-30 Muences, from which Counterstavers must also be bought) have already pressed me one time or the other hard. You are happy that you have solved a heavy Raetsel and then waits on the Back to the Storage Point behind the next Tuer directly an Opponent and Oneshoto Me. Yes, thank you very much Too.
But as I said, it can also be easy that I play too little survival horror and because something like that is normal. If you have been a bit happy about it and act with more Caution, then everything works much better at some point and even I have progressed pretty well. Over Time, I always liked the Game better, so that I really had fun at the End and loaded my last Score again after the actual end to discover more Ends and secrets. In a Game that I didn't like little at all at first, mind you! So if you're into survival horror and Maerchen and Pixelart, you're probably pretty well advised with The Count Lucanor!
Via http://www.omgwtfbbq1337.de/2016/03/17/angespielt-count-lucanor/