Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Crystal Story II is a classic RPG in a more minimalist Graphic Style.
Gameplay The Gameplay of Crystall Story II does not break new Ground. Fighting is Done in a Round-based Side-combat System with ATB (Active Time Battle) Bar. So no Static Lap Combat System with a fixed Train Order. Uncommon, however, it is already known that there are no LevelUPs. After each Fight, you get skill Points that you invest in one of the 6 different (fairly straight-built) Class trees that leave the Choice here and there between two upgrade options, but which make a Difference in Bulk rather than for themselves.
Another customization option of up to four Heroes is to Equip different Equipment. Each Hero has a Variety of Weapons at their disposal that increase different Attributes or bring other Bonuses such as Habitat Robbery. Unfortunately, it's only more likely to be late in the Game that you really get the Opportunity to really make up your mind, as these Weapons either need to be crafted or found.
Cue Crafting. The Crafting System in the Game is simple in terms of Structure but rather cumbersome In terms of implementation, as you tend to get many ingredients necessary for certain Items late or have to farm, which is more likely to be necessary in terms of the difficulty of The fights in the Game. Unmotivating is, One Way to buy some later there may be, but only the general ones that you really need in large Numbers. All in all, the System only becomes really significant At a comparative time in the Game.
The Difficulty Of the Fights Is extremely low up to the Lategame. Many Opponents and even Bosses sometimes do not even come to the Train before they are defeated. Only the Last Bosses of the story, most of the [X] versions of the optional bosses and the optional bosses specifically designed for the End game can really be regarded As Bosses, some are even strongly enough to influence the Group without proper Equipment in one Fell swoop. Defeat. Here, massive Grinding and Outburking Of all Class trees is required with each Character as well as the Upgrading of all Equipment parts to the Maximum. However, these are just the Optional Bosses. The Action is quite easy to play through.
A big Shortcoming is the Dungeons, which just seem monotonous and empty.
Graphics, Soundtrack I have no Idea what some Reviewers have against the Graphics. The Graphics are minimalist and Cartoonish, but this fits the Game quite well, as it takes a lot of serious care in the total.
The Soundtrack has succeeded well.
Summary Pro: Nice Graphics, matching the Mood in the Game Good Soundtrack Towards The end demanding Bosses Minigames Kontra: Toned, partly Too long Dungeons The Crafting System could have been better implemented conclusion: Everything in All Things, Crystal Story II does not invent the Wheel New, but despite some Faults For beauty, it is a solid (if largely too light) RPG for in between. If you are looking for a deep, serious Story with Complex Characters, you will be disappointed here. But If you just want to play something or want to gain first Experience in the JRPG Genre, you can access here quietly.