Cubicity
About
Our hero Seamus can't fly, but he never touches the ground. Instead, he hangs by a rope and harness as he maneuvers his way through over 60 challenging puzzles!
In Cubicity, you pass across five worlds, in each world he'll need to acquire new weapons and learn new strategies in order to solve the increasingly difficult puzzles that block his path.
Part action/adventure, part puzzle/strategy, you'll need to be both smart and quick-fingered to reach the end. Are you up for the challenge?
In Cubicity, you pass across five worlds, in each world he'll need to acquire new weapons and learn new strategies in order to solve the increasingly difficult puzzles that block his path.
Part action/adventure, part puzzle/strategy, you'll need to be both smart and quick-fingered to reach the end. Are you up for the challenge?
System requirements for iOS
iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, Watch 5, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max
System requirements for PC
Minimum:
- OS: Windows XP / Vista / 7 / 8
- Processor: 2.0 GHz+ Dual Core Processor or higher
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM with Shader Model 2.0 support and needs a directX 10 capable video card.
- DirectX: Version 9.0c
- Storage: 200 MB available space
- Additional Notes: Xbox 360 controller officially supported
Recommended:
- OS: Windows XP / Vista / 7 / 8
- Processor: 2.0 GHz+ Dual Core Processor or higher
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM with Shader Model 2.0 support and needs a directX 10 capable video card.
- DirectX: Version 9.0c
- Storage: 200 MB available space
- Additional Notes: Xbox 360 controller officially supported
Cubicity reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
CUBICITY, a Puzzle Platformer That is beautiful to look at, clear Textures and realistic Physics.
In the running of the Game you get Four Tools with which the Puzzles can be solved.
Pro: Variety puzzles The Price is on Offer at around €1+ 3Am Collectible cards â about €0.10 Inspired by the Portal Series Contra: Game time of only 3.5 Hours All Achievements easy to get
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Not even so bad. The Goal is always to get a Cube in an Area. We have a Magnet to snap other Dice and Objects to somehow create the required Cube to the Finish. Even a Weapon helps us create the Portals. Quite ok as a Casual Game. Great Graphic Style. Pure bknob and try:)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game is not good.
This is a harsh Verdict in such a nicely made game with a good Physics for the moving Objects.
The Game has clearly taken Bonds with Portal, as it is with the, exactly, Portals, but also the Cubes and the Tools. And yet there's one crucial Difference, more specifically two, where Cubicity performs poorly.
Point 1: The Target Accuracy of the Input. The Direction in which Cubes are thrown (better: Let go) is sometimes the one in which Seamus points with his Arm, but usually he just drops them, but also does not exactly, but always somewhat influenced by the Direction in which one Interprets (with Controller or Mouse). I didn't get smart out of it and was always unsure where the Cube would be put. Even stacking Cubes on top of each other is so difficult.
Point 2: It is sometimes very tedious to achieve something (Compared to Portal). So, for example, I want to move a Wooden Cube. Seamus himself can't do it with his Magnet, so he puts Metal Cubes in its Direction. Because of Point 1, moreover, very inaccurate. Moving The Box like this becomes tedious, a real Game of patience. Every good Hit moves the Box even a bit. Then the Wooden Box finally falls through the Portal, but just ends up somewhere, perhaps distracted by a Metal Cube that has fallen in with (it would be Lucky if it ends up where you want it) and you can start throwing metal Cubes at it again or Open Portals to have the Box in the right position at some Point.
For me, the lack Of Accuracy in Dropping the Cubes and the Hardship of even doing simple Things is downright Chicanery. No, I'm not addressing myself.
The Handling with Controller or Mouse is noticeably different. With the Mouse, you have more Control over the Direction seems to me. Especially the recording of the Cubes becomes a Breeze with the Mouse.
The Graphics are suitably good.
Pro & Contra: + Good Puzzles (The Level design in itself would be fine)-Bad Target Accuracy-Arable Patience game to achieve What you want to achieve rating: 04/10 At most suitable for Puzzle fans with Angelic Patience. I didn't like it at all, so I can't recommend it either.