Culmination: Systems of Expression
About
Culmination: Systems of Expression is my college honors thesis game, and a prototype of the full project currently in development. It seeks to push game systems themselves as individual mediums for potential expression, and to posit the game format as a multi-medium text. It serves as a personal prototype for multi-genre game structures to tell stories.
The story involves a student of Hunter College going through their day, switching between reality and dream. Each scene acts as a new genre of game, with new rules, control schemes, and camera angles.