Reassembly
About
And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.Reassembly
BUT YOU DON'T HAVE TIME FOR THAT!!!
You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.
And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.
And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.
It's time to visit the electronic tide pool.Reassembly
- Gorgeous Vector-Based Graphics
- Procedurally Generated Universes
- Ridiculously User-Friendly Spaceship Designer
- A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
- More Particle Effects Than You can Shake a Stick At
- Very Smart and Reactive AI
- Physics that Give Weight to Your Creations
- Asynchronous Multiplayer: Universes Populated by Fellow Players
System requirements for Linux
Minimum:
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
Recommended:
- Processor: 2.3 GHz+, Quad Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+, 256MB+
- Storage: 250 MB available space
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
Recommended:
- OS: Windows 7
- Processor: 2.3 GHz+, Quad Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+, 256MB+
- Storage: 250 MB available space
System requirements for macOS
Minimum:
- OS: 10.7
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
Recommended:
- OS: 10.7
- Processor: 2.3 GHz+, Quad Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3+, 256MB+
- Storage: 250 MB available space
Reassembly reviews and comments
Translated by
Microsoft from French
Microsoft from French
Great game. It is the ultimate customization game in 2D for ships. You can even break E V E R Y limits with mods. In more you can perform anything a space game could offered: construct, battles, pratice, tests, modding, even play ANYTHING you wish to make fly. You just can't control stations.
Oh, it is an single player game with not really story... So sandbox!
En: excellent game. This is the ultimate 2D customization game for ships. It is possible to broken T O U T E S the limits of the games with mods. Otherwise, you can do almost anything a game in space can do: build, fight, practice, test, Modder and even play anything that can move! You just can't control stations.
Oh, there is no real story... So sandbox!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
You've always loved building space-like ships with legostone ...
Do you still vllt it:D
Then reasmonster is exactly your ding in a sanbox universe you can assemble your own fleet with building blocks ... You start with a little sweet ship ... You can freely shape according to your desires ...
Or you start with a construction plan complete from scratch or you buy an allie a ship ... Or.. Well so on:)
Easy-to-use top down shooter in the microcosmo of the universe:)
And you in the middle of it:P but didn't expect too much ...
No diplomatic minu no ore mining no big ki command ...
Action here is the program and the current tape and of course the building of space ships ...
Acts your carrier ship with a factory module to build even more ships ...:)
A nice neon graphic with a lot of action little depth and a complex building menu for your Lego ships ... raucous spaceships:D
having fun
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I love this Game! It's a lot of Fun to play with different Ship Designs and Factions.
Since you have seven different Factions, all of which play differently (sometimes even extremely different) and an enormous Freedom of Design are also to get many Hours of play out. I've played 30 Hours now and the Feeling of not yet having come close to exhausting the Number of Possibilities.
It is also possible to carry your own Ships, which have been designed to be carried in your Fleet in order to have even more Firepower.
The Stations you have taken also build new Ships that can also be Player designs, which makes the World feel very much alive. However, the Fleets of other Players, who are often difficult to defeat, can also be problematic if they fail to escape unless you are not yet strong enough to destroy them. But This doesn't happen frequently and the Players ' Fleets are a welcome Distraction later in the Game when you could otherwise fly around and destroy everything. (But That's also really Fun)
Huge Room Battles with many Ships that look really chaotic and lively do not exactly cloud the fun of The Game.
The Game even runs quite smoothly in bigger Battles, but my PC is not very good.
Is the £15 really worth the £15, in my Opinion.