Average Playtime: 1 hour

Destination Sol

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About

  • Randomly generated open world, consisting of 2 star systems, planets, asteroid belts and mazes.
  • Ability to seamlessly land on planets.
  • 3 planet types.
  • Enemies of many different types, ally fighters, traders, outposts.
  • 6 ship types to pilot.
  • Over 50 items to equip -- weapons, shields, armor.
  • Open Source

Android version is also available on our web site.
Platforms
Release date
Developer
MovingBlocks
Publisher
MovingBlocks
Age rating
Not rated
Website
http://destinationsol.org/

System requirements for macOS

Minimum:
  • OS: OS X 10.7.3 (Lion) or later
  • Processor: 1 GHz or higher
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 150 MB available space
  • Sound Card: Any

System requirements for PC

Minimum:
  • Processor: 1 GHz or higher
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 100 MB available space
  • Sound Card: Any

System requirements for Linux

Minimum:
  • Processor: 1 GHz or higher
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.0 compatible
  • Storage: 250 MB available space
  • Sound Card: Any
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Last Modified: Oct 10, 2023

Where to buy

Steam

Top contributors

Sinkler

2 edits
121
Destination Sol Trailer (alt. soundtrack)
Aug 13, 2014
Milosh Games
Destination Sol - On améliore son vaisseau dans ce jeu d'exploration gratuit || P&G [FR]
Feb 8, 2015
Dan Field
Destination Sol: Let's Play This! (Gameplay / Commentary)
Mar 1, 2015
Revile2nr
Destination Sol Trailer
Jun 21, 2014
Milosh Games
Destination sol | Gameplay |
Feb 6, 2015
Darkoldcheese
Destination Sol: Mods
Feb 22, 2015
StayTech666
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25,250 items

Destination Sol reviews and comments

Translated by
Microsoft from French
The games badly lacks content it is very prometeur but it is clearly not exploited good execution but far too short I atein the meileur game ship with the best possible fleet with the best armament in addition to having totally explore and clean up the solar MOLLE System dexu all its in about 10 hour games it's really a pity:/ I recommends you all the same the games it is CERTE a good experiance but do not expect a long term experience but anyway it is free so there is nothing to lose (except temp if you do not like the games ^ ^) (in addition I have not even succeeded to me suci der in the Sun of my regeneration offered by my many repair kit)
Translated by
Microsoft from French
Hmm. interesting game for its discovery side, sandbox, and simplicity once untied on its side too rigid. The ship eventually turns back when it is blocked and the mouse points a place behind, but a retro-braking would really not be luxury. This self-lifting function can be used on a planet to easily destroy enemy turrets by hiding (/crashant) miserably behind a small pebble (related: https://www.youtube.com/watch?v=B1JWbalA8sE) or just out of reach and then spammer the free energy shot. In this regard, never replace the base ship with one that would not have a free gun. -> The first "average" ship of the first part (bought a (relative) Fortune) is delivered without TURRETS, you have to count the price of turrets... without being able to de-zinc objects for sub *, since no turret. u_u-> and as long as you do, you also have to buy the ammunition, so if there is no "light weapon" option to reassign the basic laser weapon, do not change the ship. * Comets can be pushed (on) to a planet surface, in which case they break down and can be loated. Artitwine intelligence is a bit of a pick-up, it's pretty simple to avoid enemy fire with little training. Good:-playable game to improve-free-(indie/) moddable MAL:-extremely rigid gameplay (the impression of speed absent, and trajectory changes in cabbage)-lack of variety in the enemies (there are... 6 in the whole game?) -Lack of variety in weapons (there are a dozen to break everything)-lack of variety in the vessels (there is.. 6 in the whole game?) Upgradable:-visually ugly planets under the "crust" of a 50-in thick pixel-retro-braking to implement (I insist, please. Even with 10% efficiency.) -Minimum reassignment of current ship options in the new, or necessary warning message if the new one will be unplayable-pathfinding of the allies to review (I no longer count the dead mercenaries against a motionless asteroid or a surface of planet too close) and above all: to prevent the "allies" from stealing objects! The "guardian" ships that arrive just to loot the planet, it's painful, limit want to shoot them just for that. Mercenaries hired to go down threats, but steal all the loot, it's the same. In short: a game that is not finished, a game engine that spins well, a generation of decent content. I "recommend" this game, since if you have read this comment to the end, spend as much time to decrease destination SoL you too. :)
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