Average Playtime: 5 hours

Tales of Maj'Eyal

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About

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.


  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org
Platforms
Release date
Developer
Netcore Games
,
Netcore
Publisher
Netcore Games, Netcore
Age rating
Not rated
Website
http://te4.org/

System requirements for macOS

Minimum:
  • OS: OSX 10.9
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Recommended:
  • OS: OSX 10.9
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Recommended:
  • OS: Windows Vista
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space

System requirements for Linux

Minimum:
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
Recommended:
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.1+
  • Storage: 512 MB available space
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Last Modified: Apr 6, 2024

Where to buy

Steam
GOG

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My top-5 of the year
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44,840 items
0.67%
Last Instant of Sanity (Madness (Adventure) difficulty)
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the your mad patron sun from burning the world in a searing flash.
0.67%
This is how the world ends: swallowed in fire, but not in darkness. (Madness (Adventure) difficulty)
Won ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.
0.67%
Last Instant of Sanity
Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the your mad patron sun from burning the world in a searing flash.
0.67%
This is how the world ends: swallowed in fire, but not in darkness. (Nightmare (Roguelike) difficulty)
Won ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.
0.67%
They Came Back For Eyal (Nightmare (Adventure) difficulty)
Won ToME thanks to a Sher'tul stopping you at the last moment from opening a portal to your mad patron sun.
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1,755 items
THE BEST RPG YOUVE NEVER HEARD OF | day 722/723 !discord for all!
PA Plays: Tales of Maj'Eyal
redemption
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125 items

Tales of Maj'Eyal reviews and comments

Translated by
Microsoft from French
Negative points:-no French version (it can stop some, the lore being very developed and interesting, it takes a correct level to make the most of it). -graphic design a little simple, "handmade", I like a lot:p positives:-a strategic rogue-like RPG in turn by turn. -the ability to create a lot of different characters, and each race or class really has a good mind to it. -a pretty big world, and that grew to each DLC-a settable fix, which can give a real challenge-breeds/classes/game modes to unlock to revive interest regularly result: hundreds of hours to see your characters lovingly chosen to die ruthlessly in a definitive way... and every death re-create in the aftermath a new suicidal because it's fun!
Translated by
Microsoft from French
9/10-a good full Roguelike. The +:-very long hours of play for a very attractive price. -Many elements (classes, enemies, objects, spells, possibilities of evolution of the character...). -The developers seem close to the players (active forum, short in-game discussions with those connected). -Enrichment is to be expected (new areas, playable breeds...). -When playing connected, small events occur regularly (small buffs, temporary opening of an area...). -Community Add-ons add additional content. -Interesting originalities like the "sandworm lair" area. -A stable program: no crash or freeze in nearly 100 hours of play. -Character classes require very different tactics. This increases the interest to start a new game to discover them. The-:-everything is in English. To read the many "Lores" (historical information, diaries of adventurers, poems, songs...) hidden everywhere and thus soak up the atmosphere of this universe, it is better to master a little the language of Shakespeare. -As with many roguelikes, the graphics are not the priority. Here they remain acceptable, but Basic. They do not disturb the playability and the ambiance. -The world is very open, it is not uncommon to enter an area with opponents far too powerful. I think of the tragic fate of my first character (level 6): a quest led him to fight a boss level 20 accompanied by creatures (elite or rare) level 27. Addition of the 28/03/2014 the game is very difficult to master especially with encounters that can make a poor level 10 (it is not uncommon to meet fatally an enemy with 15 to 20 levels more than his character). I play in normal difficulty with permadeath (one dead and this is the end of the game) and I must confess that exceeding the level 15/16 with a character is already, for me a little challenge. I do not even dare to think about the more arduous difficulties proposed. In addition, it is currently extremely simple to lure the program by cheating (I will not say how) without having computer skills.
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