Tales of Maj'Eyal reviews

Translated by
Microsoft from French
Negative points:-no French version (it can stop some, the lore being very developed and interesting, it takes a correct level to make the most of it). -graphic design a little simple, "handmade", I like a lot:p positives:-a strategic rogue-like RPG in turn by turn. -the ability to create a lot of different characters, and each race or class really has a good mind to it. -a pretty big world, and that grew to each DLC-a settable fix, which can give a real challenge-breeds/classes/game modes to unlock to revive interest regularly result: hundreds of hours to see your characters lovingly chosen to die ruthlessly in a definitive way... and every death re-create in the aftermath a new suicidal because it's fun!
Translated by
Microsoft from French
9/10-a good full Roguelike. The +:-very long hours of play for a very attractive price. -Many elements (classes, enemies, objects, spells, possibilities of evolution of the character...). -The developers seem close to the players (active forum, short in-game discussions with those connected). -Enrichment is to be expected (new areas, playable breeds...). -When playing connected, small events occur regularly (small buffs, temporary opening of an area...). -Community Add-ons add additional content. -Interesting originalities like the "sandworm lair" area. -A stable program: no crash or freeze in nearly 100 hours of play. -Character classes require very different tactics. This increases the interest to start a new game to discover them. The-:-everything is in English. To read the many "Lores" (historical information, diaries of adventurers, poems, songs...) hidden everywhere and thus soak up the atmosphere of this universe, it is better to master a little the language of Shakespeare. -As with many roguelikes, the graphics are not the priority. Here they remain acceptable, but Basic. They do not disturb the playability and the ambiance. -The world is very open, it is not uncommon to enter an area with opponents far too powerful. I think of the tragic fate of my first character (level 6): a quest led him to fight a boss level 20 accompanied by creatures (elite or rare) level 27. Addition of the 28/03/2014 the game is very difficult to master especially with encounters that can make a poor level 10 (it is not uncommon to meet fatally an enemy with 15 to 20 levels more than his character). I play in normal difficulty with permadeath (one dead and this is the end of the game) and I must confess that exceeding the level 15/16 with a character is already, for me a little challenge. I do not even dare to think about the more arduous difficulties proposed. In addition, it is currently extremely simple to lure the program by cheating (I will not say how) without having computer skills.
Read more...