Curse of the Brew
About
Back again for Ludum #40, Theme: The more you have, the worse it is.
Matching the theme I decided to make a roguelike dungeon crawl where you have infinite healing items...
But every time you take a swig, the more your stats will suffer. Some aren't too bad, but every time you drink, you're rolling the dice.
Didn't get as much done as I was hoping, so the progression is pretty limited. Spent too long building the dungeon gen system. worse still, barely made any pieces for it, but it would scale nicely if I went with the project further.