Cyborg Festival
About
The goal: My goal was to learn about procedural generation this game jam and implement it. I succesfully completed this and while its not perfect and made my actual game worse I am thankful for the knowledge even if the implementation is very inefficient.(It uses a* if anyone wants to see it let me know).
AUDIO: There are sound effects but not footsteps and no bg music
CONTROLS: The controls are: Right Click to shoot(not left from bug), Dash is space, wasd moving, "E" to interact with shop and win port, and "R" for Reloading.
Idea: You are a Cyborg attacking a sci-fi facility in which enemies inhabit.
Theme Implementation: While it is a bit weak, it still works. I created a data Terminal (or shop )in which since you are a Cyborg, you connect to it or plug in to interact. (Although it lacks the animation). Also, at the end in the "boss room" there is a interactive data terminal that extracts your data from the facility and you win.