cyubeVR reviews

Translated by
Microsoft from Deutsch
Early Access Review CyubeVR is at a very early Stage, so beforehand the Warning, even if I give a Thumbs-up, there is still a long Way to go for this Game at this stage. (Tested With HTC Vive) * Edit: A lot has happened in the Game and the Developer is very active. Here's a Roadmap to upcoming Features: http://roadmap.cyubevr.com/But let's get to the Start: CyubeVR is a Minvescraves-inspired voxel game. We start in a huge, randomly generated world. Initially equipped only with a Stick, we begin to gather resources. With a little Luck, we will find Recipes along the Way with building instructions for other Tools, such as an Axe To cut wood more quickly, a Spizhace for The extraction of other Raw Materials or even the Blueprint for a Torch. The Game Mechanics are magnificently implemented. For example, we cut down Trees, blow them into smaller Pieces of wood and pack them into our Basket for later Use. The firmer we hack, the faster we divide the Wood pinpoint, and even with Feedback, really great done. When we collected enough Wood, carved stone and diligently searched for Blueprints, we craft Tools. For this purpose, the Cubes in the Inventory can be assembled by Hand, which also works very well. (You can guess Recipes too) We can also build accommodation out of the Monasteries, illuminate them with Torches and feel at home. In addition, we carry an Arc with unlimited Arrows with us to succumbed to wildlife. All this packaged in a great Graphic and a lively World. Both the Controls and the Menu guide Go quite well out of hand, everything seems very well thought out. Free Movement as well as Teleport are used for Locomotion. A Mixture is recommended because we can only teleport "higher Slopes" down and not jump. But before you press the buy button too quickly now, we get to the other Side of the Coin. The Game is at a really early Stage. At the moment we can craft some Tools and build simple Structures with Blocks. Of course, we are also free to explore the pretty World, including Caves, but then we quickly reach the Limits. Hunting Does not yet serve any real Purpose, Mechanics or the like are not (yet) present. The Developer wants to respond to the wishes of the Community and/or, if Necessary, to submit Blueprints. Since work is currently being done diligently, and initial Updates have already been made (such as free Movement) you can remain Hopeful. Whoever buys the Game now is more likely to invest in the Future. Both a Multiplayer Mode and Survival Elements are to follow. Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/
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