Damned tower
About
Game Features:
- Randomly generated floors (with fog of war).
- Randomly asigned scroll images and efects
- Randomly generaded spell symbols
- Multiples NPCs
- Special floors
Game info:
Damned tower it's a roguelike, where you attempt to conquer the floors one by one, managing your options and resourses to get to the top.
Every move consume energy, and your run ends when you have no more energy.
Your tools are your pad and inventory.
The scrolls have randomly asigned effects for every run (use them from the inventory).
There are spells you can learn, also randomly generated (use them from the hexagon).
As a difference with other rogue likes, theres no fighting system, the enemy it's the curse that drains your life.
Differential autosave on every change
Controls:
Movement - WASD
Use item - Right click
Select item - Left click
Sort inventory - Mouse
Cast spell - left click + draw to connect points.
Game features:
INVENTORY:
- Orbs: used to cast spells
- Gold: used for upgrades and heals
- Treasures: they worth gold
- Bread: a energy source
- Scrolls: one use magic
HAZARDS:
- Wall trap: a dart, hard to see
- Spiked floor: they activate quickly and remain active
- Gas: breath this lowers your health.
OBSTACLES:
- Hole: you can't move through it
- Bladed floor: you can't move through it
- Pile of rocks: hit them out of your way
- Fake walls: hit them to make the illusion disappear
- Narrow corridor: it takes extra effort to move through
STRUCTURES:
- Shops: at the end of a corridor there is an npc
- Altars: sacrifice max energy to get fill your new maximum.
- Hidden treasures: treasures behind fake walls
- Trap floor: a floor filled with wall traps
- Toxic floor: a floor filled with gas.
SPELLS (costs orbs to use):
- SALI: turns you into vapor
- ELECTRICAE: generates electricity that break things and provides light
- REVELES: shows points of interest
SCROLL MAGIC:
- REDITUS: teleports you to the entrance
- EFFIGIUM: teleports you to the exit
- VITAE: magically heals your energy
- OSTENDERE: shows the entire floor
- REVELES: shows points of interest
I apreciate any feedback.
Bug report, any thought on what's missing will also be taken in consideration.
It is my first big proyect so any advice will be apreciated.