Average Playtime: 8 hours

Danganronpa: Trigger Happy Havoc

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About

Hope's Peak Academy is home to Japan's best and brightest high school students—the beacons of hope for the future. But that hope suddenly dies when Makoto Naegi and his classmates find themselves imprisoned in the school, cut off from the outside world and subject to the whims of a strange, murderous little bear named Monokuma. He pits the students against each other, promising freedom to anyone who can murder a fellow classmate and get away with it.
It's up to you to find out who Monokuma really is, and why you've been taken from the world you once knew. But be careful what you wish for—sometimes there’s nothing more deadly than the truth...
Key Features
Daily Life, Deadly Life: Trapped in a school-turned-prison, students are murdering each other one by one. You’ll have to investigate each incident, search for clues, and talk to your classmates to try and get to the bottom of each brutal case!
Mock Trial: The nefarious Monokuma serves as judge, jury, and executioner as you engage in deadly wordplay, going back and forth with suspects, dissecting their statements and firing their words back at them to expose their lies!
Popularity Contest: Sway classmates to your side in each investigation, squeezing information from them to figure out who did it. And when you do, turn up the heat in a variety of timing and reflex-based game systems to uncover the truth and save your skin!
Steam Features: Supports Steam Achievements, Steam Cloud and Steam Trading Cards.

Platforms
Metascore
82
Release date
Developer
Abstraction Games
,
NIS America Inc.
,
Spike Chunsoft Co., Ltd.
Publisher
Spike Chunsoft Co., Ltd.
Age rating
17+ Mature
DLC's and editions
Website
http://danganronpa.us/

System requirements for macOS

Minimum:
  • OS: Mac OS 10.7+
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
  • Storage: 5 GB available space
Recommended:
  • OS: Mac OS 10.7+
  • Processor: Intel(R) Core(TM) i5-3470 or better
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
  • Storage: 6 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 14.04 or later
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
  • Storage: 5 GB available space
Recommended:
  • OS: Ubuntu 14.04 or later
  • Processor: Intel(R) Core(TM) i5-3470 or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2 compatible GPU with at least 1GB of VRAM
  • Storage: 6 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2.8 GHz Intel Core 2 Duo or better
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2 or DirectX 9.0c compatible GPU with at least 1GB of VRAM
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
Recommended:
  • OS: Windows 7
  • Processor: Intel(R) Core(TM) i5-3470 or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2 or DirectX 9.0c compatible GPU with at least 1GB of VRAM
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
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Last Modified: Dec 23, 2019

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Danganronpa: Trigger Happy Havoc - Bad Ending
Jul 29, 2013
Neptune
[PS Vita] Danganronpa: Trigger Happy Havoc - Chapter 6 (Class Trial)
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[PS Vita] Danganronpa: Trigger Happy Havoc - Bad Ending
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[PS Vita] Danganronpa: Trigger Happy Havoc - Chapter 1: To Survive (Class Trial)
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M u r d e r m e .
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119K+ raised for St. Jude in 4 hours... You guys are AMAZING - Danganronpa continues! - Judgement tomorrow at 8am EDT!- !Store - !Everyday
Danganronpa! - Judgement begins THURSDAY at 8am EDT! - Charity Event FRIDAY at 8am EDT! - !Store - !Everyday
cohhFight cohhPog! - Thanks again for yesterday <3 - Danganrnopa & They Are Billions! - !Store
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101 items

Danganronpa: Trigger Happy Havoc reviews and comments

PLEASE PLAY THIS
«Blew my mind»
«Beaten more than once»
Translated by
Microsoft from French
Magistral, simply masterful... in the good sense of the word: this game would almost deserve the title of videogaming masterpiece, if this title existed. The pitch: the hero (the player) is drawn by lot to integrate the famous hope peak's Academy, a school that only welcomes students dominating their specialties very broadly: the ultimate baseball player, the ultimate writer, the ultimate martial artist, the ultimate programmer... In the middle of 14 pupils of this kind, makes him logically figure of ultimate lucky. But very quickly, things get out of hand: Monokuma, a kind of multifaceted Teddy bear, makes its entrance at the homecoming ceremony, and announces that all the students actually participate in a deadly Battle Royale, where the goal of the game is to succeed in committing a murder , and to come out innocent of the class trial that will arise. Only the one who succeeds will be able to leave the school alive, the other pupils who have not been able to prove his guilt end up executed. And in case the murderer is unmasked, he alone will be executed. Then begins a desperate struggle for survival, between exploring the school to find an outing (since it was locked from A to Z) and strategy games between students who are willing to play this diabolical game... So, as much as saying that the strong point of the game is undoubtedly its scenario, worthy of the best works of the genre; I was held in suspense from beginning to end, through the many reversations of situations and big cliffhangers scattered throughout the game. At each murder, we go from the surprise of discovering "who" died to the adrenaline of the investigation and then... trials! Then unlike other investigative games that I could try (murdered in particular), in this one the investigations become more and more difficult, crimes becoming more and more elaborate... So we can easily guess the author of the very first homicide, but then it is less obvious, or almost impossible at times to quickly guess the author of the facts! The "trial" part takes place in a completely different gameplay than the rest of the game (which consists more of exploration and storytelling): the player must manage the skepticism and objections of the other pupils using the indices acumulated during the investigations, in the form of a shoot game where the "bullets" are in fact said clues, testimonies and extrapolations. If this part seems simple at first glance, it becomes more and more complex in the course of the trials, new rules of the game added to each other to make the whole more and more difficult to manage-advice: do not play in "easy" , the 3/4 of these rules are simply absent and would surely render the trick trivial. The game is however not free of defects: aesthetically speaking, it is not very beautiful, the music is very unequal (those of the trials are great, the others fordable), the first two hours of play drag in length-until the first murder in done, it lags, but after that goes on the wheel hats-but in the end, I think that the narrative qualities of the game and the dynamism of the trials largely catch up with these flaws, until they forget in my case. Add to that a "free" mode once the game is over (20h in stuffing), which gives a bit of replayability, and you still have something to do, even after you finish the story. Personally, I was caught up in this game as rarely, so much so that my 2H sessions quickly turned into sleepless nights... And if you don't see time passing when you're playing, no doubt, you're playing a good game:) In short, I recommend, without hesitation, to the fans of investigative games, point & click and Visual novel, since DanganRonpa is skillfully placed between these 3 categories.
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This game walked a line between being exceptional, recommended, meh and then ended somewhere in between the latter. Let me start that I am not a big fan of traditional Japanese anime character art style, over the top story and feel. I like anime and jrpg's, but usually, they had to have something different story and character vise (Samurai Champloo, Cowboy Bebop, studio Ghibli stuff are a few examples) to get me interested.
This game is somewhere in between what I like in Japanese culture as a whole, it has some of the most fan-servicey characters story and design vise (Junko, Kyoko) and at the same time had the most unique (Monokuma, Toko) and grounded ones I've seen. What kept me interested all the way through was the story, it was bumpy, some of the times silly and stupid, but intriguing all the way through. It had some major plotholes as the game ended, but overall it was a really interesting experience and I can't wait to continue it with other games in the series. 
BTW Monokuma is one of the most lovable characters, now I just have to buy a plush or figure of him to have in my collection!
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