Average Playtime: 4 hours

DARIUSBURST Chronicle Saviours

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About

WARNING!! DARIUSBURST Chronicle Saviours is approaching fast!



DARIUSBURST Chronicle Saviours is the latest installment in Taito's DARIUS series of arcade-style shooting games. Blast hordes of alien sea-monsters, and blaze your own trail through branching environments.

Features:
  • The richest content in the Darius series: all the arcade content from Another Chronicle EX (AC), plus the all-new Chronicle Saviours (CS) Mode.
  • In AC Mode, you have multiple modes: Original, Original EX, and Chronicle Mode. Original Mode is an authentic recreation of the arcade campaign with its branching levels. Original EX mode is a harder version of the arcade campaign, designed for players that want an extra challenge.
  • Chronicle Mode includes a whopping 3000+ stages that can be unlocked by global players. Each time a world is unlocked by a player on your cabinet*, you get access to it too. Race to save them all!
  • CS Mode is a single player story mode with 200+ stages, spanning the entire timeline of DARIUS history. Revisit classic Darius ships and music in this ultimate fan experience!
  • 9 playable ships to choose from, including Silver Hawk variants from classic Darius games, and a new CS-exclusive ship. Some ships are equipped with powerful Burst weapons, while others have strong base firepower. Pick the playstyle that suits you best, and use your ship’s unique strengths and weaknesses to blast through your enemies.
  • Over 40 enormous aquatic-themed battleships including series favorites like "Great Thing" and "Iron Fossil" as well as new CS-exclusive bosses.
  • A haunting and memorable Zuntata soundtrack, including classic tracks and entirely new compositions. Play it loud for the full Darius experience!
  • Up to 4-player local co-op with unique mechanics like sharable power-ups and Burst weapon combos.
  • Graphical settings for a variety of resolutions in 16:9 and 32:9 aspect ratios—up to 3440 x 1440 resolution.
  • AC Mode supports dual monitors with a 32:9 aspect ratio, and up to 6880 x 1440 resolution. The 32:9 aspect ratio appears letterboxed on single-screen displays to preserve the appearance of the original game. CS Mode is optimized for single-monitor displays to give a larger picture. No matter what your setup, DARIUSBURST CS is a truly massive visual experience!
  • Steam achievements, online leaderboards, and cloud backup saves are supported. Compete to see who can get the best score in each area!

For additional information about Darius lore, game modes, ship types, and more, please visit the Darius website at: http://darius.jp/dbcs/en/

*Here's how the cabinet feature works; when you begin playing DARIUSBURST CS, you'll be assigned a random virtual cabinet. As you complete areas in Chronicle Mode, you'll liberate planets and unlock new areas. Whenever you liberate a world, it will also be unlocked and shared with other players that are in the same cabinet. Compete with other players to see who can clear the most worlds, or see who can get the highest score in each world. It's like a miniature universe that you share with other players!
Metascore
80
Release date
Developer
Chara-Ani
,
DEGICA CO., LTD.
,
Pyramid
Publisher
Degica, Plug In Digital, Chara-Ani
Age rating
Not rated
Website
http://darius.jp/dbcs/en/

System requirements for PC

Minimum:
  • OS: Windows Vista/7/8.1/10
  • Processor: Core 2 Duo E6400
  • Graphics: Shader Model 2.0 Compatible, GeForce 8600GT
  • DirectX: Version 9.0c
  • Storage: 1800 MB available space
  • Sound Card: DirectSound-compatible sound card
  • Additional Notes: Controller recommended, Monitor over 1280x720 px, refresh rate over 60Hz not supported.
Recommended:
  • Graphics: Shader Model 2.0 Compatible, GeForce GT260X or better
  • Additional Notes: Controllers: XInput and DirectInput (Xbox or similar button layout) controllers are supported. XInput controllers are recommended. ** DirectInput controllers with more or fewer buttons might not have an ideal layout. ** Analog Stick buttons (pressing the sticks inward) are not recognized. - - - Dual Monitors: To use dual-screen mode, 2 monitors supporting 1920x1080 are necessary. It is possible to use monitors with a higher resolution, but 2 monitors set to 1920x1080 are recommended. ** Monitors with less than 1080 pixels in vertical resolution are not supported. ** Dual monitors are only supported for AC Mode.
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Last Modified: Aug 28, 2019

Where to buy

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Top contributors

Sinkler

2 edits
44
2.38%
BIRD OF LEGEND
オリジナルEXモード、ルート「QUZ」を被弾しないでクリアした。
2.38%
Eye of the Hawk
Defeat all bosses and their variants using Burst Counters.
2.38%
CHRONICLE SAVIOURS
DARIUSBURST Chronicle Saviours の全トロフィーを獲得した。
2.38%
SILVERHAWK COLLECTOR
CSモードで全ての機体を購入した。
2.38%
Planet Saviours
CSモードでエンディングを視聴した。
view all achievements
35 items

DARIUSBURST Chronicle Saviours reviews and comments

Translated by
Microsoft from Deutsch
This Game is a classic Shoot ' em up, as you know it from previous Series like "R-Type" or "Thunder Force." You mostly fly from left to right with the Ship of your Choice and you ball through everything that flies in front of your Nose. The Game sets an enormous Tempo, not least due to the 60FPS, which it achieves on the PC. But more on Technology later. The Game basically offers you two Game Modes. AC and CS mode. AC mode is divided into two Variants. However, It is fundamentally based on the machine template. This means you're playing on a picture snippet that's actually meant for two Monitors. Once you Have connected two Monitors to the PC, all is well. If you only have one, the Program Presses the Image Section into your Monitor, resulting in you having massive black Bars at the top and bottom of the Picture and everything being displayed very small. You also have the Choice of playing the Game Classically by Route, or switching to online mode, where you have to free 3000 + Levels from Opponents. However, This is done by the entire Community, so you don't have to unlock everything yourself. A local Coop is possible here with up to 4 Players, but online support from other Players within the Missions is seemingly switched off. This results in you not being able to unlock some Missions if I don't have 3 Players in the Living room. Too bad, because there would definitely have been a lot of Fun in here. In CS mode, you'll then get the single player variant of the Game, where you'll have to fight your way through 185 Levels. Unfortunately, the Levels are constantly repeated in slightly modified form. The same goes for the Bosses ' opponents. They come in different Colors and slightly altered Attacks, but basically always the same Opponents remain. A local Coop is possible here with up to 4 Players. Here you are offered an absolutely rudimanous Storyline, which is told through short Texts. Snacks or the like are sought in vain. In both Modes, you have a Selection of all previous Battleships that differ in characteristics. To the Graphic: Graphically, you can clearly see the Game's Console Origin (PS Vita). It appeared on PC in THE same Year as Graphic Beads like "The Witcher 3," "Batman: Arkham Knight" or "Ori and the Blind Forrest." Apparently, you didn't want to bother, because some Work was put in. It therefore works very old baking. Their own Ships are also too similar, some of which are even visually identical. Creativity was probably not in demand here. The Advantage of the old Engine, however, is that it is still playable on old Devices or still holds its 60FPS under 4K + 8x edge Smoothing Even under 4K + 8x. On Technology: And this is the next Point of Criticism. 60FPS are already extremely fast for such a Game. The Speed here is not converted, i.e. with 60PFS the Game runs twice as fast as with 30 FPS. If you do not have a superhuman Reaction Time, you are lost in the later Levels. If the Bosses Shoot hundreds of Projectiles at a time at one, targeted Evasion is no longer possible. And not all Ships have a protective burst beam. In My Knowledge, the Original Version had only 30fps to offer, which reduces the Speed to a playable Level. The Control has been successful and is simply done by hand. Only my burst satellite often did not do what it should. He often didn't let himself be put crosswise or turned far too far. To Sound: Musically, the Game is completely ok accompanied, but I can't comprehend the Hymns of praise on the Soundtrack. Yes, there are two or three Songs that remain in the Ear, but the Rest is inconsequential or even boring. There is no Topic at a specific Level With recurring Recognition value. Older Games had more to offer (See, for example, "Super R-Type" at SNES). Especially since some Tracks have only been recycled from previous Games. The Sound Effects I would classify as ok, but even there that certain Something is missing. The Explosions are always the same. There is no real Cracker among the Weapons. And the Sound of the Weapons is completely inconsequential. Only the Burst stands out acoustically. Conclusion: The first 30 Levels are still Fun, after which the Monotony Spreads. Always same Opponents, always same Levels, always same boss Fights, always the same Music ... If you just want Ballers and are otherwise undemanding, you can access them. But Anyone who has participated in the Development of the Video Games quickly realizes that this Game has clearly slept through the Possibilities Of today's games. There's a Thumbs down from me.
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