Dariusburst: Chronicle Saviours reviews

Translated by
Microsoft from Deutsch
This Game is a classic Shoot ' em up, as you know it from previous Series like "R-Type" or "Thunder Force." You mostly fly from left to right with the Ship of your Choice and you ball through everything that flies in front of your Nose. The Game sets an enormous Tempo, not least due to the 60FPS, which it achieves on the PC. But more on Technology later. The Game basically offers you two Game Modes. AC and CS mode. AC mode is divided into two Variants. However, It is fundamentally based on the machine template. This means you're playing on a picture snippet that's actually meant for two Monitors. Once you Have connected two Monitors to the PC, all is well. If you only have one, the Program Presses the Image Section into your Monitor, resulting in you having massive black Bars at the top and bottom of the Picture and everything being displayed very small. You also have the Choice of playing the Game Classically by Route, or switching to online mode, where you have to free 3000 + Levels from Opponents. However, This is done by the entire Community, so you don't have to unlock everything yourself. A local Coop is possible here with up to 4 Players, but online support from other Players within the Missions is seemingly switched off. This results in you not being able to unlock some Missions if I don't have 3 Players in the Living room. Too bad, because there would definitely have been a lot of Fun in here. In CS mode, you'll then get the single player variant of the Game, where you'll have to fight your way through 185 Levels. Unfortunately, the Levels are constantly repeated in slightly modified form. The same goes for the Bosses ' opponents. They come in different Colors and slightly altered Attacks, but basically always the same Opponents remain. A local Coop is possible here with up to 4 Players. Here you are offered an absolutely rudimanous Storyline, which is told through short Texts. Snacks or the like are sought in vain. In both Modes, you have a Selection of all previous Battleships that differ in characteristics. To the Graphic: Graphically, you can clearly see the Game's Console Origin (PS Vita). It appeared on PC in THE same Year as Graphic Beads like "The Witcher 3," "Batman: Arkham Knight" or "Ori and the Blind Forrest." Apparently, you didn't want to bother, because some Work was put in. It therefore works very old baking. Their own Ships are also too similar, some of which are even visually identical. Creativity was probably not in demand here. The Advantage of the old Engine, however, is that it is still playable on old Devices or still holds its 60FPS under 4K + 8x edge Smoothing Even under 4K + 8x. On Technology: And this is the next Point of Criticism. 60FPS are already extremely fast for such a Game. The Speed here is not converted, i.e. with 60PFS the Game runs twice as fast as with 30 FPS. If you do not have a superhuman Reaction Time, you are lost in the later Levels. If the Bosses Shoot hundreds of Projectiles at a time at one, targeted Evasion is no longer possible. And not all Ships have a protective burst beam. In My Knowledge, the Original Version had only 30fps to offer, which reduces the Speed to a playable Level. The Control has been successful and is simply done by hand. Only my burst satellite often did not do what it should. He often didn't let himself be put crosswise or turned far too far. To Sound: Musically, the Game is completely ok accompanied, but I can't comprehend the Hymns of praise on the Soundtrack. Yes, there are two or three Songs that remain in the Ear, but the Rest is inconsequential or even boring. There is no Topic at a specific Level With recurring Recognition value. Older Games had more to offer (See, for example, "Super R-Type" at SNES). Especially since some Tracks have only been recycled from previous Games. The Sound Effects I would classify as ok, but even there that certain Something is missing. The Explosions are always the same. There is no real Cracker among the Weapons. And the Sound of the Weapons is completely inconsequential. Only the Burst stands out acoustically. Conclusion: The first 30 Levels are still Fun, after which the Monotony Spreads. Always same Opponents, always same Levels, always same boss Fights, always the same Music ... If you just want Ballers and are otherwise undemanding, you can access them. But Anyone who has participated in the Development of the Video Games quickly realizes that this Game has clearly slept through the Possibilities Of today's games. There's a Thumbs down from me.
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