Dark Fall 2: Lights Out reviews

Translated by
Microsoft from Deutsch
The Game may be something For Hard-boiled, for me not. The Game has taken over all The weaknesses of Dark Fall 1 (which I won't list here, see my Review) and still packed many on it. At times I had direct Hope to make friends with the Game now. But it didn't work. The Main Evil is, in the opinion, the Control through the Landscape and Spaces. You can stand in a Room, Centimetres from the object you are looking for, but it is not in The Field of view of the displayed image (Screen) or you cannot click on it. Maybe you can click on it by clicking through the invisible Maze of the Screens to approach the object from the back left instead of from the front, for example. If you still think that there can be something in the Room, you have to meticulously search every Screen with the Mouse, whether it turns into a Magnifying glass or a Work Owl or Arrow. Often enough there is nothing to see, but still you can enlarge with the Magnifying glass and you can see the Object. In The case of Corridors, the visible Section is often such that you do not see when a Aisle branches off on the left or right. So after each Step you have to swerve forward to the left, then swerve to the right and swerve forward again to take a Step forward again and look again. But actually you have to do that with everyone (!) Make Screen and use the Cursor to search everything, look around, search everything, keep searching, back us.w again. (And best to keep your Bearings), because somewhere is something that is important, could become important, or is just informative or irrelevant. But it's NERVIG to do that at every Screen. To make it clear, I think it's exactly as intentional. You shouldn't know where something is, you should have to look at everything, but also everything. If you like this, please, then this is the perfect Game. To top it All off, the Paths are eternally wide. Abbreviations that open up after solving a Puzzle are almost entirely False display. Then there are hundreds of Letters and (beautifully taken) photos that you can look at and ultimately look at, because one of perhaps 50 Letters contains an Information you need later. It is already one of the more harmless Irritations that there are objects, E.g. Keys that can be viewed, raised, but cannot be removed into The Inventory. The Story that is told is even quite well done and I would actually be curious about what was going on on this Lighthouse at the end of the day, but after 2/3 of the Story I gave up. I don't enjoy That. The Landscape, by the way, looks nauseous, as if all the stones that make up the Landscape have been superficially melted down and re-cold. In my opinion, the Puzzles cannot be solved by Logic (Brute Force is also unhelpful, unless You have a lot of Time), but only by Collecting information that, as I said, is just somewhere. Per% Contra:-Pea Seeker in Fog-No help in searching-Writing everything down and/or running a lot-The Puzzles are usually solvable only by Information that is just very elaborate to find + The Story Rating: 03/10 The Game can not please me, Maybe, though, hardcore puzzle fans.
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