Dark Fall 2: Lights Out
About
Three men once manned the lighthouse on Fetch Rock, but they vanished without trace on New Year, 1900. No-one knows what really happened to those three poor souls, and no-one is brave enough to stay in the lighthouse, alone, after dark. Except you...travel to Fetch Rock Island, and discover what really happened...
Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.
The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.The StoryMany lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.
‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.Key Features
Use supernatural investigative techniques and realistic ghost hunting gadgets to reveal the evil presence that threatens Fetch Rock. Together you must defeat the evil that hides in the mist and uncover the mystery of Lights Out.
The game is best played in a dark room with your speakers turned up. Unless you're scared, of course.The StoryMany lives have been lost on the lethal rocks surrounding the harbour town of Trewarthan. Mysteriously, a thick fog covers the land and the silence is shattered by the sound of ghastly foghorn. Suddenly, the faithful light of Fetch Rock Lighthouse is plunged into darkness.
‘Fetch’ is the old English word for ‘ghost’; The old lighthouse is built upon something ancient and terrible, causing manifestations, time distortions and unexplainable paranormal events. Only by jumping through time, from the ancient Bronze Age to a futuristic research base, will you be able to uncover what is really happening on fetch Rock. Was your arrival upon the Island, that foggy night, really coincidence, or is someone, or something calling to you, across time.Key Features
- Includes Dark Fall 2: Lights Out Director's cut version
- Explore the historic Lighthouse in four different eras.
- Discover what happened to the Lighthouse Keepers, that foggy night.
- Communicate with the dead to solve puzzles and mysteries.
- A spooky tale by Jonathan Boakes, author of The Lost Crown.
- Delve into a non-linear story, based upon a real event.
- Use Time Portals to jump through time, exploring the past and future.
- Experience the life and times of a Victorian Lighthouse.
- Realistic world to explore, based on a real location.
- Full audio experience and spooky soundtrack.
System requirements for PC
Minimum:
- OS: Windows XP or Windows Vista
- Processor: 1 GHz Processor
- Memory: 256 MB RAM
- Graphics: 3D graphics card compatible with DirectX 7
- Additional Notes: Mouse, Keyboard
Recommended:
- OS: Windows XP or Windows Vista
- Processor: 1.4 GHz Processor
- Memory: 512 MB RAM
- Graphics: 3D graphics card compatible with DirectX 9
- Additional Notes: Mouse, Keyboard
Dark Fall 2: Lights Out reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Game may be something For Hard-boiled, for me not. The Game has taken over all The weaknesses of Dark Fall 1 (which I won't list here, see my Review) and still packed many on it.
At times I had direct Hope to make friends with the Game now. But it didn't work.
The Main Evil is, in the opinion, the Control through the Landscape and Spaces. You can stand in a Room, Centimetres from the object you are looking for, but it is not in The Field of view of the displayed image (Screen) or you cannot click on it. Maybe you can click on it by clicking through the invisible Maze of the Screens to approach the object from the back left instead of from the front, for example. If you still think that there can be something in the Room, you have to meticulously search every Screen with the Mouse, whether it turns into a Magnifying glass or a Work Owl or Arrow. Often enough there is nothing to see, but still you can enlarge with the Magnifying glass and you can see the Object.
In The case of Corridors, the visible Section is often such that you do not see when a Aisle branches off on the left or right. So after each Step you have to swerve forward to the left, then swerve to the right and swerve forward again to take a Step forward again and look again.
But actually you have to do that with everyone (!) Make Screen and use the Cursor to search everything, look around, search everything, keep searching, back us.w again. (And best to keep your Bearings), because somewhere is something that is important, could become important, or is just informative or irrelevant. But it's NERVIG to do that at every Screen.
To make it clear, I think it's exactly as intentional. You shouldn't know where something is, you should have to look at everything, but also everything. If you like this, please, then this is the perfect Game.
To top it All off, the Paths are eternally wide. Abbreviations that open up after solving a Puzzle are almost entirely False display.
Then there are hundreds of Letters and (beautifully taken) photos that you can look at and ultimately look at, because one of perhaps 50 Letters contains an Information you need later.
It is already one of the more harmless Irritations that there are objects, E.g. Keys that can be viewed, raised, but cannot be removed into The Inventory.
The Story that is told is even quite well done and I would actually be curious about what was going on on this Lighthouse at the end of the day, but after 2/3 of the Story I gave up. I don't enjoy That.
The Landscape, by the way, looks nauseous, as if all the stones that make up the Landscape have been superficially melted down and re-cold.
In my opinion, the Puzzles cannot be solved by Logic (Brute Force is also unhelpful, unless You have a lot of Time), but only by Collecting information that, as I said, is just somewhere.
Per% Contra:-Pea Seeker in Fog-No help in searching-Writing everything down and/or running a lot-The Puzzles are usually solvable only by Information that is just very elaborate to find + The Story Rating: 03/10 The Game can not please me, Maybe, though, hardcore puzzle fans.