Average Playtime: 1 hour

Darkstar One

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About

Darkstar One offers a fantastic amount of freedom of choice. The story-based missions gradually lead you deeper into the galaxy to new races, new technologies and ever stronger opponents. Explore a vast array of solar systems in search of hidden artifacts of ancient races, essential objects for upgrading your ship--the Darkstar One.
In addition to artifacts, acquire credits to purchase better equipment, such as weapons and shields. Earn credits in a myriad of ways: by taking on assignments, bounty hunting, piracy, smuggling, trading, escorting, transporting, rewards and more.
  • A vast, simulated universe with many unique races, space ships and battle tactics.
  • Elaborate story, related by more than fifty minutes of video sequences.
  • Configure and upgrade your ship, Darkstar One, any way you choose--build a fast attack ship with many light weapons or a near-invincible cruiser with heavy weaponry.
  • Over two hundred different weapons, shields and equipment items.
  • Rockets, torpedoes and mines feature special tactical uses: mines can fire at opponents or distract approaching missiles.
  • The "Spell Weapon": a special weapon with a powerful effect similar to certain spells in role-playing games. This weapon becomes increasingly versatile throughout the game and greatly increases tactical options.
  • Acquire weapons from other races - Mount distinctive weapons from other races on "Darkstar One," each featuring unique functions that require different battle tactics.
  • Embark on special missions - explore canyons or even underground on unknown worlds.
  • Freedom of choice - earn credits in many ways: fighting, piracy, assignments, smuggling, trading, escorting, transporting, rewards, and more.
  • Play as the "good" or the "bad" guy and take advantage of political disputes.
Platforms
Metascore
71
Release date
Developer
Gaming Minds Studios
,
ASCARON Entertainment
Publisher
Kalypso Media, Strategy First
Age rating
Not rated
Website
http://darkstar-one.cdvus.com/

System requirements for PC

Minimum:
  • Supported OS: Windows XP (32 bit)
  • Processor: 1.6 GHz Intel or AMD processor
  • Memory: 512 MB RAM
  • Sound: DirectX compatible Sound Card
  • Graphics: DirectX 9 compatible 128 MB graphics card with support for pixel/vertex shader 1.1 (GeForce 3 and above)
  • Hard Drive: 6 GB HD Space
Recommended:
  • Supported OS: Windows XP with SP2
  • Processor: 3.0 GHz Intel or AMD processor
  • Memory: 1024 MB RAM
  • Sound: DirectX compatible Sound Card
  • Graphics: DirectX 9 compatible 256 MB graphics card with support for pixel/vertex shader 3.0 (GeForce 6/Radeon x1x00 and above)
  • Hard Drive: 7 GB HD Space

System requirements for Xbox 360

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Last Modified: May 1, 2023

Where to buy

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Xbox 360 Store

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Sinkler

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Darkstar One reviews and comments

Translated by
Microsoft from Deutsch
Actually Looks promising. And that's for small Money and old Hardware. Unfortunately, my Controller is only partially supported. Flying by Controller doesn't work with it, because the Sticks for Navigating, of all things, don't work out. Too bad, but I can't put it that way because I'm just playing at the Notebook. The Keyboard Layout and the Mousepad are a real Hurdle.
Translated by
Microsoft from Deutsch
Darkstar One is an old Game, back then you didn't have the technique that exists today and yet rebel Galaxy Can't compete with the 2001 Freelancer. DarkStar One is a Game where exploring the Universe and the Freedom to work like a Freelancer stands at first line. For Arcade Fans, darkstar One is just a moderate Game. I like it very much and have modified a German Steam Version myself.
Translated by
Microsoft from French
Not too bad in the genre, the spaceships are pretty cool, and the idea of changing the shape of the ship is a little fun detail. It would have been perfect with a less linear story and more tactical choices about the choice of ship's equipment depending on the missions. I would have liked to say that it is little too short if the missions were less repetitive, despite different modes of play (spacial combat and aerial combat) and types of missions a little different.
Translated by
Microsoft from French
A very good space opera, in the line of a freelancer (but in view cockpit), exploration less. The playground is vast, the number of system is substantial but we will be confined the majority of the time jumped from system to system and stay on the outskirts of the jumping doors. We will seldom need to really venture into distant space. The script is fine but no more. The missions are extremely repetitive, whether they are primary or secondary. We have here to make pure and hard grind, the amateurs will be delighted. Despite this grind, no frustration in evolution all this done in a natural way. One ship available, the one we give you at the beginning of the game. The latter is nonetheless degradable which will change its look and its attributes. The fights are dynamic and one can easily be bounty hunter where mercenary and enrich themselves in order to be able to equip without having to do to a boring commercial activity. What I remember from this little game: + a vast universe + a scenario rather correct + the aspect "RPG": upgrade of the ship + dynamic fights + non-indispensable merchant activity to enrich-limited exploration-a scenario that lacks a hair depth-u n single and unique playable spaceship fans of space opera will be delighted, the graphics of the time not slowing the urge to discover and go further in the game. One recommended without hesitation.
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