Data Hacker: Reboot reviews

Translated by
Microsoft from Deutsch
I am sorry to do this but i can not recommend this game. First the music is great, the Artwork too. Setting is also very good and there was a lot of potential!!! Also the creators are very active and try to make the game better. So if you read this, no offense, I just try to show you where you still need to do better. 1. Directing the player Most of the time I did not know where to go. Always get in mind, you programmed it and you know what to do. The player does not have that knowledge!!! Also sometimes it is just strange what the player has to do next. "Yeah my sister is gone and maybe in big danger... perfect time to do sidequests and meet new people!!!" If the player decides to do sidequests in this moment ok fine. If the main story goes on with sidequest: WTF?!?! Which brother would do that? The first goal in this situation must be to find her. (You don't have to be succesfull with that but at least let him try!!!) It feels like, you don't understand your own characters... (Some problem with getting members back into the party and finding shops. How do I know where to do that and how to find. But that is a shorter problem) 2. Balancing Monsters are in some stages way to strong!!! I mean yeah we all love darksouls and stuff but dark souls is a game you need skill for, if there is an enemy that does an AOE attack against my party, then also stuns at least 2 of 3 members + makes like 1/4 of my lifepoints damage. It is no lack of skill if I die, it is just that I did not really have a chance or did not grinde enough. (For the record, I grinded like 2 hours before that) You can't just let the game start and force the player to grind like 2-3 hours at the start. That is like the least fun I could think of! And the game is supposed to make fun right? 3. Classsystem Ok here it gets interessting, your characters level up their Corelevel, which goes very slow but gives them more stats and you also level up your classlevel which you can choose to customize your character. Nice Idea but badly done!!! The Corelevel ups already push characters in certain ways and it is very hard to go against it because you waste the characters potential which they got from their corelevel ups. Again it all works nice, if you just do it like the programmer thought it should be done. (You even right in your guide which character should go which way...) Why so many options if there is a way determinated already? Just one example, one of the characters has the skill pickpocket from the start and also gets a lot of agility with his corelevels ... well sounds like a perfect mage to me... nooo wait a moment. Look at games like Final Fantasy 5 to see how Classsystem worked very good. Or give us more neutral stats with the corelevels or even let us decide ourselfes which stats we push with the core levels!!! That would be nice customization!!! 4. Card Game To make this short, great idea again. But badly done again. Make it simpler, to make it more fun. All I have to say is this game has a lot of potential and a hugh lot of work did already flow into it!!! Big respect from me! But it is to much in one Game and some ideas are just not good implemented. This game should still be early access. And again no offense, I am critic to make the game better not to bring you guys down!!!
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