Average Playtime: 5 hours

Days Under Custody

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Discover the forgotten story, survive and solve the unique puzzles!

Days Under Custody is a title made as a classic horror adventure game where a dramatic story, unique puzzles and an enemy stalking you all the time, will test and keep you tense to discover the history behind a lot of inexplicable events.

As you progress through the story of this game, you'll find out what is really happening, pay attention to the events and dialogues if you really want to know the dramatic story of Days Under Custody.

Key Features
  • Unique and random puzzles.
  • A soundtrack that you can't miss.
  • Trading Cards
  • Two different finals available!
  • A big number of notes to obtain and read where the story is developed in profound way.
Release date
Abraham Carreola
Groupees Interactive
Age rating
Not rated

System requirements for Linux

  • Processor: 2 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 200 MB available space

System requirements for PC

  • OS: Windows XP or above
  • Processor: Dual Core AMD or Intel / AMD E-350 APU
  • Memory: 1 GB RAM
  • Graphics: Intel HD 4000 / Radeon HD 6310
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Additional Notes: Mouse required to play.

System requirements for macOS

  • OS: 10.8.1 or above
  • Processor: Core 2 Duo / i3 or better
  • Memory: 2 GB RAM
  • Graphics: Geforce 9400M / Intel HD 3000 or better
  • Storage: 250 MB available space
  • Additional Notes: Mouse required to play.
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Last Modified: Sep 17, 2019

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Days Under Custody reviews and comments

Translated by
Microsoft from French
Classic 2D horror game, days under custody tries to make a place among the long list of games of the same genre on steam. Despite the fact that we really feel that the game has been developed passionately, I can not decently recommend it. Party of good intentions, the result is not convincing and holds place of pale copy of a lone survivor. To begin with, first observation: the game is not beautiful. Yes we are well aware that this is pixel art but there is a successful pixel art with nuances, depth, beautiful shapes and pixel art "boiled" with primitive shapes, pasty textures and non-existent details. http://steamcommunity.com/sharedfiles/filedetails/?id=594679257 unfortunately for him, days under custody falls in the second category, there is only to see the images of the game. So we leave on a bad foot because the first impression does not give strong desire to continue to play but let's say that it is done, after all the game can very well possess a successful gameplay and an intriguing scenario. There again days under custody disappointed. The gameplay is heavy because our character is slow and its animations are very little fluid, the roundtrips are painful and it really feels like you can never escape if a monster/ghost arises in the light of the lethargic tendencies of our Character. Our first missions do not escape a certain boredom (look for the key, close the door, find a code... etc.). Playability and user interface don't win the Palm either. http://steamcommunity.com/sharedfiles/filedetails/?id=594679299 it's heavy, we spend his time doing E (interact) then F (close the dialog). If you want to navigate through the menus you will have to switch to the directional keys and validate with the space key, but... But... What for?! The feeling that the game is sloppy is clearly felt at this level there. It's still supposed to be a game of survival and searching the places is paramount but there what it is painful especially since there is not really an atmosphere brought by any story. At the level of the scenario is the misunderstanding. There is no real introduction, we do not know what is going on. They drop us into a House with a character who seems to have strange visions and hear noises coming from certain pieces. It is only after a moment that one will understand, and this in particular by reading the few notes that we will collect (in English, with a bad translation), that he must be the last man on earth or in any case that he had to do something serious because he re found alone. And here it smells very clearly the big pumping of lone survivor. The soundtrack is not memorable as for it, everything is not to throw but the sounds straight out of sound libraries are of poor quality while being irritating at times. The notes are not very well translated and the atmosphere being missed we will quickly lose interest completely of the story and the feeling of boredom will only be raised. After a while I find myself faced with a priori simple riddle: to find the code of a vault thanks to a letter. So what does this letter say to me? The third digit corresponds to the number of bulbs in the room next to each other, the second is double that and the fourth is half the second. No indication for the first. In the next room there are two lamps so I try logically: 0422. Nada. 1422. Quedal. 2422. Niet. And so on with each test a shrill bleep to inform me of my mistake. Nothing works, I read the note and, unless the translation is in question one of these combinations would logically have to work. In short, courage is no longer there. I do not like to do this but I give up, I do not want to continue. To add a layer again, the game caused me technical problems as well as many other players. After launching it it completely blocked the steam client and only a restart of the PC allowed to close it. That's a lot of inconvenience for one game. Let me explain the interest of making a copy of a game if not to introduce new mechanisms in the gameplay and to make it a game if not superior, at least equal to the original. Whether we agree, I'm not a big fan of lone survivor but there is a world between the latter and days under custody. It is true that I did not go to the end of the game but I doubt that what happens then can tilt the balance in the other direction. A key was provided for evaluation purposes by developers which nevertheless did not influence my opinion. Read more reviews on my curation page: Kitsune's Guide
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