Average Playtime: 3 hours

Uncanny Valley

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Uncanny Valley is an indie horror game about insanity and supernatural.

Style and atmosphere

Uncanny Valley is made in the simple 2D pixel-art style with no face animations. Despite its limitations, the game recreates the gloomy atmosphere of supernatural thrillers like Silent Hill games and such TV series as Twin Peaks and Stranger Things. It is set in the cold, rainy area during autumn and winter. Uncanny Valley features dark, claustrophobic levels and is set to creepy horror synth / dark ambient music.


The plot of Uncanny Valley is nonlinear and strongly depends on the player's choices. The game itself recommends the player to replay it several times to discover all possible plotlines and endings.

The protagonist is Tom, a security guard at a secret facility. His only colleagues are Buck, an obese guard, and Eve, a young caretaker who is Tom's love interest. His mental health is far from perfect, as Tom suffers from narcolepsy. He often falls asleep and loses the edge between reality and fantasy. Some of the events in the game are actually the main character's illusions and dreams.


The player leads Tom as he does his daily watchman's job. By night, he has to patrol the secret research facility, eventually learning its dark secrets. Occasionally, Tom will fall into his nightmares and have to run away from the shadowy enemies. Tom cannot sprint for too long before his stamina runs out. However, in Uncanny Valley, the protagonist cannot die and there are no Game Overs.

Release date
Digerati Distribution
Cowardly Creations
Digerati, Digerati Distribution, Cowardly Creations
Age rating
Not rated

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for PS Vita

System requirements for Nintendo Switch

System requirements for PC

  • OS: Windows 7
  • Processor: 2.5 Ghz
  • Memory: 2 GB RAM
  • Graphics: Direct X9.0c Compatible Card
  • DirectX: Version 9.0
  • Storage: 200 MB available space
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Last Modified: Apr 6, 2024

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Xbox Store
Nintendo Store

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Uncanny Valley reviews and comments

Translated by
Microsoft from Spain
Uncanny Valley is one of those little known jewels that the industry has, I got this game by a bundle and I would say that only for him, it was worth to buy. We Take the role of Tom, a security guard who has to go to work in a facility isolated from everything, but when you arrive you realize that something is not right... I Don't want to discuss anything more about the story so as not to gut his argument. It is Not a game that stands out for its duration, but the truth is that it has a wide variety of endings that will keep the player taking different decisions that extend the story and unlock each one of these. The atmosphere is oppressive, having an artistic design similar to games like Silent Hill, and that together with his soundtrack manage to cause the player a certain level of tension. Its gameplay is not something to highlight, is the classic horror games in two dimensions such as Lone Survivor or Claire, I played the game with a control and I found that at certain times this is somewhat crude, but not something that dull the experience in a way. It Is One of those games where the player forges the story through the decisions it takes, has a number of puzzles that although not too many and not very complex add a little more depth to the set. The story is going to dropper, the truth is that I did not have much expectations regarding this, but the final I was pleasantly surprised. In short... are you on sale and you like horror games? You Should Buy it.
Translated by
Microsoft from Spain
I Usually write the analysis after I have passed the game. So here I go. The game is entertaining and the story is quite interesting, but it is nothing of the other world. Graphically... It's pixelated like anyone who's not blind can check. The ambience for me is the best. The music accompanies the environment making you focus more on playing. The story... I'm not going to gut you. To know the whole you'll have to play it all a few times minimum. The truth is, it's interesting. Gameplay... I've exceeded It about 5 or 6 times just to see all the possible endings that is the only thing that really motivates the player to play again. It Can be said that the game once exceeded does not attract or engage to play again. Just to see the other endings that are not worth it either. From the second time the nights become more boring because you have everything explored. The only thing you can do is wait by your bed for the turn to end. I Recommend spending it once or twice and leaving it for a while and then coming back if you feel like playing it to see the rest. Minitruco: When You enter a room and listen to a robot come out of it and go back in. The robot will be gone, but try again. It Only works in rooms with 1 robot. The section where there are 4 does not count. If you buy from offer or gifted Jugadlo. Entertain a while. I Used to be a huge fan of accomplishments, but it's an absurd way to lengthen the life of a game to the point of burning the player. You Can play a game that you love and want to get an achievement that for example forces you to repeat it 5 times more you'll end up the eggs of the game. Reason Why now I only dedicate to enjoy the game and leave the achievements in the section of obsessions.
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