Average Playtime: 1 hour

Lone Survivor: The Director's Cut

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About

Lone Survivor: The Director's Cut is a version of the game Lone Survivor, released as an addition to the game Lone Survivor. The hero is a person who turned out to be isolated from other people and therefore did not become infected with a virus that turned the remaining people into aggressive mutants. The hero leaves his apartment to explore neighboring apartments in search of food and other survivors. The hope to find other survivors is fueled by the messages found by the hero, which say that somewhere these survivors still exist. Mirrors serve as portals for getting into the apartment of the survivor and back. This apartment is a place where you can stay safe and sleep - it will allow the hero to keep mental health, otherwise he runs the risk of going insane. During sleep, the hero comes to dreams, and sometimes hallucinations. Their content depends on the type of sleeping pills that the hero takes. Hallucinations can visit the hero regardless of sleep and cheerfulness. Because of this, the same rooms can look quite differently during visits at different times. The hero (and the player), in general, quickly realize that with the adequacy of the perception of the hero something is very wrong. A flashlight helps to move forward, and mutants make it difficult to advance. They can be killed, but you can pass unnoticed by them. To kill mutants, the hero uses weapons. Sometimes progress is impossible without a special things that must be found. Depending on the choices and actions of the player, you can end the game with five different endings.
Metacritic rating
81
Release date
Apr 23, 2012
Developer
Curve Digital
,
Jasper Byrne
,
Superflat Games
Publisher
Curve Digital, Superflat Games
Age rating
17+ Mature
Website
http://www.lonesurvivor.co.uk

System requirements for macOS

Minimum:
  • OS: OSX 10.6.8
  • Processor: Core Duo
  • Memory: 2 GB RAM
  • Graphics: Any with hardware 3D acceleration
  • Hard Drive: 300 MB HD space
Recommended:
  • OS: OSX 10.6.8
  • Processor: Core Duo
  • Memory: 2 GB RAM
  • Graphics: Nvidia / AMD GPU with 256 MB or more
  • Hard Drive: 300 MB HD space

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Core2Duo
  • Memory: 2 GB RAM
  • Graphics: Any with hardware 3D acceleration
  • DirectX®: DirectX 7.0
  • Hard Drive: 250 MB HD space
  • Sound: Soundblaster / equivalent
Recommended:
  • OS: Windows 7
  • Processor: Core2Duo or above
  • Memory: 4 GB RAM
  • Graphics: Nvidia 7900 / equivalent
  • DirectX®: DirectX 7.0
  • Hard Drive: 300 MB HD space
  • Sound: Soundblaster / equivalent
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Last Modified: Sep 17, 2019

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THERE WAS A HOLE | Lone Survivor #1
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Lone Survivor - Launch Trailer
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Lone Survivor: The Director's Cut (Launch Trailer)
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Lone Survivor Director's Cut - ALL 5 Endings Guide/Walkthrough (PS3/Vita/PC)
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Lone Survivor The Director's Cut Launch Trailer
Sep 24, 2013
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Let's Play - Lone Survivor: The Director's Cut - "Chie's Place"
Sep 25, 2013
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12,361 items

Lone Survivor: The Director's Cut reviews and comments

Translated by
Microsoft from Deutsch
The Game makes the first Hour a solid Impression-everything seems to be right: Horror, Features, Story, Gameplay, Music ... All like a Silent Hill, just in 2D. And with that, we actually get straight to the Problem that makes the whole Game go more or less (for me more) in front of the Dogs: The 2D fact. Because if we've been dealing with the same Enemy type (Fidgeto-monsters) over and over again, our Options for Eliminating this are unfathomably limited-because if we want to get past them, we have to kill or distract them because they're like a Rock Cooperate in the Surf And not let us pass-a sprinting past doesn't go. The Distraction Sitems are also very limited (Meat, Flares) and not every Item can be used for Advantage. To this end, efforts were made to be able to put yourself in a "Background Niche" in certain Situations in order to sneak past the Cattle-in Combination with Luring meat, this is great-stupid Only if, like Mr. Bean, you can use it in the Hotel Stairwell on the Way to the Canteen at The Racters fail: If you have heeled past one, you promptly stand in front of the next, contrary to Expectations. Without Niche, without further Option. And has to balloon everything over the Heap anyway. Ammunition is absolutely In short supply and if you don't know that by Taking blue Pills + sleeping you get 2 new Gun Magazines As soon as you are empty, you are already much more likely to despair Anyway. But Doof also that Thrown monsters lick their Own Wounds again in Turbo Mode when Leaving the screen-and you can almost "rest Magazines" fade into the Air when you know that the Critters swallow another 5 Shots (or more) and you don't even like that Has a lot with it before they go on it. Sensibly, you can only go straight ahead-that is, Shoot into the Abdominal area-and the Main Character mercilessly refuses to take more weapons in the Gunshop (You see chainsaw, Shotgun, revolver, etc.) with the Words: "My Hand Weapon is enough for me completely"-and dies Then with the same in your Hand, when 3x Fidgehog Heinis get the Cuddle flash at once and run it over. And in general, our little Protagonist is annoying by constantly shouting "Hunger, Hunger," "Thirst, Thirst" or "tired, tired." I'm just playing 2.7h-and have already gone to sleep more than in my own Life. Especially since these "Survival" functions seem unfathomably de-placed. In Silent Hill I also NEVER have to go to SLEEP somewhere silly, because the Main Character in the midst of this terrible World suddenly thinks he has to get tired (is it still possible? ^^) ... o.O I played the Game 2x at Intervals now-and deleted it the second Time right after Leaving the Residential building Complex, because these Shortcomings just became unbearable. Later there are other and then many more Monsters, some of which can no longer be kilted. How such a bad Game design here (still) can cost €15 and lead to good Reviews = I don't know. But I'm Burying this Game forever now and I never want to play it again. Never. Again.
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