Average Playtime: 1 hour

ENYO Arcade

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ENYO Arcade resembles a modern twin-stick action platformer. The game is notable for its unique gameplay, depth in atmosphere and merciless fast action. Fight or avoid various enemy types and find your way to the exit. Extra mileage of the game can be found in aiming to get from one point to another in the fastest and most efficient way possible. Features: Unique platform agility and speed 40 locations spread over 4 stages 3 difficulty achievements 16+ unique enemy types High quality sub-pixel art at 60 frames per second with attention to details Tight and responsive controls - always stay in direct control of the action No 'holding hands and leading the way' Movement focused on 'game feel' including: wall jumping, ball jumping, rocket jumping AND regular jumping!! Atmospheric audio visual experience Steam achievements and leader boards Keyboard controls can be remapped!
Platforms
Release date
Nov 9, 2015
Developer
James Mearman
Publisher
www.dev-zoo.net
Age rating
Not rated
Website
http://www.dev-zoo.net/index.php/projects/5-enyo-arcade
System requirements for PC
Minimum:
  • OS: Windows 7+
  • Processor: 1 Ghz
  • Memory: 1024 MB RAM
  • Graphics: Direct X11+ Compatible Card 256 MB
  • DirectX: Version 11
  • Storage: 150 MB available space
  • Additional Notes: Vista will require manual download and install of DirectX 11 if you don't already have this
Recommended:
  • OS: Windows 7+
  • Processor: 2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: Direct X11+ Compatible Card 1 GB
  • DirectX: Version 11
  • Storage: 200 MB available space
  • Additional Notes: Vista will require manual download and install of DirectX 11 if you don't already have this
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Last Modified: Aug 21, 2019
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ENYO Gameplay Teaser
Aug 3, 2016
TiNYTOUCHTALES
ENYO Release Trailer - available on the App Store & Google Play
Aug 22, 2016
TiNYTOUCHTALES
ENYO Android Gameplay
Sep 1, 2016
Android Game...
ENYO ARCADE - TEASER 02
Aug 27, 2013
c023dev
ENYO Full Playthrough/Walkthrough
Feb 9, 2018
tyler berglund
ENYO - Gameplay Trailer (iOS)
Sep 17, 2016
TapGameplay
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HARD STAGE 0
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HARD STAGE 01
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HARD STAGE 03
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HARD STAGE 02
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Translated by
Microsoft from Deutsch
Early Access Review Geiles Game.. Schnell, Fies und Ur abgefahren.. You love Arcade shooter you will ♥♥♥♥ this one...
Translated by
Microsoft from Deutsch
Fast and fast going here in this CyberPunk shooter. Top PixelArt Graphics With good Soundtrack and dense Oppressive Cyberpunk Atmosphere. The Game is currently being patched and improved even further. Top from the Developer! Keep it up!
Translated by
Microsoft from Deutsch
Early Access Review Cool game which keeps one on The go on the go. It is a Challenge to move through the phantsie-roll World unscathed, where there is much to discover. The Developer has put a lot Of emphasis on Atmosphere and a vibrant Environment. The Focus is On skill and quick Reactions and if you enjoy mastering Challenges, I highly recommend the Game.
Translated by
Microsoft from Deutsch
Very nice little Sidescroller, which at first Glance reminded me something About Turrican (what a beautiful Childhood), which is perhaps also because the Protaginist can also turn into a Gyre. The Character Is not a Cyborg but a lightly clothed pixel lady. By the Way, the Pixel Graphics are very nicely staged. The Level Of difficulty seems quite challenging from the Start, but I love Challenges. This Game is absolutely my Style. An all-round successful Platformer of a jump. Thanks to the Developer for the great Work!
Translated by
Microsoft from French
A fast and rather nervous scoring game. So fast that in 1 hour, we went around it. Then it remains to redo the four levels to improve its score... which is unfortunately based only on time. One wonders then why the game is built on a structure to the Metroid-Vania (really, we even have the morphball) that requires unnecessary and painful go-returns. We also wonder why we are directly put all the weapons of the game in our hands from the beginning. Then we pass the levels without meeting real novelties and weariness settles when we only play recently. This game could have been really nice if he hadn't relied on too many incompatible mechanics:-by regularly unlocking new features and weapons, we could have had a correct Metroid. -In Rearchitecting better levels, we could have had an acceptable run & gun if we had added a few PEPs to weapons and enemies more fiery than meat balls to the tunes of parasite X of Metroid Fusion. -In Rearchitecting better levels, we could have also had a game of drinking platform. By mixing everything, we just have a short, draft and, alas, boring game, which greatly harms the scoring side because we will not have to go back on... The effort is visible and the developer in good way but this game has too many small flaws (and a price a little expensive given the lifespan) to be considered good.
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