Average Playtime: 2 hours

GIGANTIC ARMY

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About

Side-scrolling mech-shooting bad-assery is BACK! GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS. It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space. Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict! GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play. Features: • Six stages of intense mech-shooting action! • Twelve mid and end level bosses of gargantuan proportions to take down! • Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels! • Customizable weapons load-out to suit your play style! • Dash, thrusters and shield give your mech satisfying maneuverability and defensive options! • Rebalanced gameplay from the original Japanese version! • 42 achievements! • Steam Trading Cards! • Linux Version! • Bonus retro packaging PDF assets to create your own physical version!
Release date
Feb 5, 2014
Developer
ASTRO PORT
Publisher
Nyu Media, Storybird
Age rating
Not rated
Website
http://giganticarmy.com

System requirements for PC

Minimum:
  • OS: Windows 2000, XP, 7, or 8
  • Processor: Pentium 4 1.4GHz or better
  • Memory: 512 MB RAM
  • Graphics: DirectX9-compatible GeForce or Radeon recommended
  • DirectX: Version 9.0
  • Storage: 512 MB available space
  • Sound Card: DirectSound-compatible Sound Card

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: Pentium 4 1.4GHz or better
  • Memory: 512 MB RAM
  • Graphics: OpenGL-compatible GeForce or Radeon recommended
  • Storage: 512 MB available space
  • Sound Card: DirectSound-compatible Sound Card
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Last Modified: Sep 17, 2019

Where to buy

Nintendo Store
Steam
GIGANTIC ARMY Trailer
Feb 5, 2014
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GIGANTIC ARMY reviews and comments

Translated by
Microsoft from Spain
The game is pretty good, it has a very similar style to Metal Slug. If you are a lover of old arcades this game is a possible alternative. I Say "possible" because it is not perfect, the truth would have been better with a system of improvement, to be able to go "customizing" your character. If you die, just put another continue to do the level again, if they run out, it's over, you start all over again. The latter can be frustrating.
Translated by
Microsoft from Spain
2d Action Game Old School here there are no save or check point if you die from the beginning of the mission and if you run out of credits (many young people do not saven that is) from the beginning of the game. Counter type game, Metal Slug type to understand, drive a robot you're advancing through a map full of enemies linearly more hard, slow or fast learn the mechanics of each because when they pile up you must dodge or defend yourself and the shield is not Infin Ito also runs out so it's not worth covering up all the time. It is short but for the weights that cost me in offer is worth it, also at the end of each mission give you a little life but that's how you start the next mission so if you just came out with a boss's life will be somewhat difficult to survive the next mission. I give a 10 in its genre. I reminded one of SNES that taenia but in that you could get off the robot and take others.
Translated by
Microsoft from Spain
Video Analysis: http://youtu.be/apAbOJ8pc9w Summary: This is a game of platform Wicks and is inspired by classic games of the era of 16 BITS of consoles. Like For example: Cybernator (Snes), Assault Suits Leynos in (Sega Genesis), others like Mechwarrior (originally called Mechwarrior 3050), and finally in FRONT MISSION: Gun Hazard also for the Super Nintendo. Because I mention this to you, well as I said at the beginning the game is inspired by those titles, the type of game to go forward to the shots, dodge or block shots with our shield, face bosses and not to mention the most striking of all that is the use of Sprites to The charts and scenarios. On the other hand the game is fun, with a correct learning curve (especially as we go along with the difficulty), correct graphics (reminiscent of the 16 bit era), and of course several Steam achievements to keep you spinning. In A nutshell is true to the titles that is inspired, which is very good, but if "perfect" a game in all its levels of difficulty is not your thing, you may have to look the other way. In spite of everything, the game is still feeling short in duration and the lack of being able to choose a higher resolution in the menu of options, are 2 of the most important points that they play against the title. (In the video review or written summary I speak in more detail about this and other problems). Considering everything, it is a very good game to have in the bookstore. It is Also at a very affordable price. Final Score: 7.5
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