Average Playtime: 4 hours

DreamBreak

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About

'This looks like the most terrible mix of differing types of gameplay. I must have it!' - RPS Commenter

An authoritarian state pacifying the masses with propaganda. A brutal police force that shoots first then shoots some more.

An ordinary everyman named Eugene, dragged by coincidence and circumstance from a life of mundane menial tasks into a baffling world of sudden, inexplicable murder, hidden conspiracy and unrelentingly lethal robots with nasty sharp pincers and lasers coming out of everywhere.

Depicted in a distinctive Cyrillic pixel art style the cyberpunk city crackles with tech-noir intrigue and neo-digital deceptions. Using every tool at your disposal help Eugene to unpick the knot of mystery that he has become enmeshed within – your equilibrium will be rocked as you point and click a path through this briar patch of tangled meaning and unexpected quixotic quirks.

Will Eugene make sense of the conundrum that unfolds before him, learn who is an ally or a foe and collect lots of vinyl records for his listening pleasure? He'll race rapid hover bikes to earn sub-cultural respect, rub shoulders with high society in a post-modern nightclub, hack the brains of pursuing drone cops in thrill-packed chase sequences, strive to survive tense shootouts with merciless law enforcers and enjoy some 8-bit cowboy coin-op action in a dingy dive bar with a broken toilet.

  • Multiple endings
  • Unique blend of action, point and click and Russia
  • Get fingered for murder

Soviet Bloc Edition contains DreamBreak game with good Russian stuffs like:
  • Original 19 track soundtrack recorded by Egor Gritsukov (.mp3 & .wav)
  • Digital art book (.pdf)
  • Pack of 5 Wallpapers
  • Walk-through (yeah good luck with that!) in Russian and 'English' (.pdf)
Metascore
46
Release date
Developer
Digerati Distribution
,
Aist
Publisher
Digerati Distribution, Beatshapers
Age rating
Not rated
Website
http://aist-studio.com/

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for macOS

Minimum:
  • OS: Mac OS X
  • Processor: 1Ghz
  • Memory: 1024 MB RAM
  • Graphics: 512 MB
  • Storage: 50 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8 or 10
  • Processor: 1.2 Ghz
  • Memory: 512 MB RAM
  • Graphics: 128 MB
  • DirectX: Version 9.0
  • Storage: 50 MB available space
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Last Modified: Sep 30, 2022

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DreamBreak reviews and comments

Translated by
Microsoft from Spain
Product received for free http://niveloculto.com/analisis-dreambreak/Let's Start at the end: Dreambreak is not a good game. Ale, you got it. If what they were looking for was that hateful thing in cultural critique as objectivity is, they already have my objective opinion. If you are interested In the reasons why I believe that although I affirm that Dreambreak is not a good game, it is a title that should be played (and admired) should stay a while longer here. I know, it's an act of faith, almost like the title of which I'm doing a critique. So Enjoy this meta-narrative and click Play on the video below to get the proper ambience. Think that in the worst case will be improving our rebound statistics. ALL advantages. Confronting Dreambreak requires the right mindset. I have Not found a better way to define this mentality than with the word "festival". If you have been to a film festival, and I am referring especially to festivals in which the revelry of the Spectator is present (a.k.a. Terror, fantasy, sci-fi) you will understand what I mean. Only in this way will our brain be prepared to assume in chaotic bombardment of genres without any criterion that keeps in its arsenal the Aist study. Because Dreambreak is not afraid, what the hell, ENJOYS flying the head to the player every time this, poor devil, considers that he understood the next path that will take the title. In this respect, and here I am playing it because it is something that I will never know for certain, I think the people of Aist were perfectly aware of what they did when they developed Dreambreak. This is Not a happy coincidence, fruit of the courage of youth and nights with more alcohol than the hour of sleep. We Are facing a calculated work of goldsmith that tests the ability of the player to assume that the encorsetamientos of the current videogame, with their mechanics perfectly adjusted and full of coherence, leave something as beautiful as the capacity of Enjoy the error, of the crappy (eye, crappy is not the same as bad), the cardboard stone of a production destined to a car-cinema of summer with aroma in title of cult. lian107 Dreambreak-Games Indie-niveloculto.com Dreambreak-Games Indie-niveloculto.com Dreambreak-Games Indie-niveloculto.com lian107 In Dreambreak We embody Eugene, a small-time waiter in a dystopian post-Cold War USSR who seems to embrace a Concept that you and I are going to define HERE And NOW as cyber-Soviet-punk. What This kind waiter does not know is that soon it will become the key piece to end this totalitarian state (but Molón) of the way in the only way in which this kind of geopolitical situations is resolved, namely, with pipe shots and puzzles. The beginning can not be more encouraging, with a delicious pixel-art and populated with small details that accompanies a soundtrack that is already part of my daily listening. The control of the character, is done well with the mouse in the traditional way of a graphic adventure or with the arrows of the keyboard, but this does not matter, because at time Point will have to use both elements at once because yes, and is a reasoning in which there is Q EU believe if you want to enjoy the adventure. Because once the title takes Carrerillas, and this is shortly after what we could call the first set-piece, the thing does not slow down at any time. We Have a recreational machine in which to leave us the money that serves as a tutorial for the mechanics of shooting, sencillísimas action scenes in which because of the control we will complicate more than we should. Fully arcade Phases aboard motorboats or scenes that collect the mechanics of Space invaders. Dozens of moments without much criterion that however make up a whole of the most enjoyable.
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