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Microsoft from Spain
Microsoft from Spain
Product received for free http://niveloculto.com/analisis-dreambreak/Let's Start at the end: Dreambreak is not a good game. Ale, you got it. If what they were looking for was that hateful thing in cultural critique as objectivity is, they already have my objective opinion. If you are interested In the reasons why I believe that although I affirm that Dreambreak is not a good game, it is a title that should be played (and admired) should stay a while longer here. I know, it's an act of faith, almost like the title of which I'm doing a critique. So Enjoy this meta-narrative and click Play on the video below to get the proper ambience. Think that in the worst case will be improving our rebound statistics. ALL advantages.
Confronting Dreambreak requires the right mindset. I have Not found a better way to define this mentality than with the word "festival". If you have been to a film festival, and I am referring especially to festivals in which the revelry of the Spectator is present (a.k.a. Terror, fantasy, sci-fi) you will understand what I mean. Only in this way will our brain be prepared to assume in chaotic bombardment of genres without any criterion that keeps in its arsenal the Aist study. Because Dreambreak is not afraid, what the hell, ENJOYS flying the head to the player every time this, poor devil, considers that he understood the next path that will take the title. In this respect, and here I am playing it because it is something that I will never know for certain, I think the people of Aist were perfectly aware of what they did when they developed Dreambreak. This is Not a happy coincidence, fruit of the courage of youth and nights with more alcohol than the hour of sleep. We Are facing a calculated work of goldsmith that tests the ability of the player to assume that the encorsetamientos of the current videogame, with their mechanics perfectly adjusted and full of coherence, leave something as beautiful as the capacity of Enjoy the error, of the crappy (eye, crappy is not the same as bad), the cardboard stone of a production destined to a car-cinema of summer with aroma in title of cult.
lian107 Dreambreak-Games Indie-niveloculto.com Dreambreak-Games Indie-niveloculto.com Dreambreak-Games Indie-niveloculto.com lian107 In Dreambreak We embody Eugene, a small-time waiter in a dystopian post-Cold War USSR who seems to embrace a Concept that you and I are going to define HERE And NOW as cyber-Soviet-punk. What This kind waiter does not know is that soon it will become the key piece to end this totalitarian state (but Molón) of the way in the only way in which this kind of geopolitical situations is resolved, namely, with pipe shots and puzzles.
The beginning can not be more encouraging, with a delicious pixel-art and populated with small details that accompanies a soundtrack that is already part of my daily listening. The control of the character, is done well with the mouse in the traditional way of a graphic adventure or with the arrows of the keyboard, but this does not matter, because at time Point will have to use both elements at once because yes, and is a reasoning in which there is Q EU believe if you want to enjoy the adventure. Because once the title takes Carrerillas, and this is shortly after what we could call the first set-piece, the thing does not slow down at any time. We Have a recreational machine in which to leave us the money that serves as a tutorial for the mechanics of shooting, sencillísimas action scenes in which because of the control we will complicate more than we should. Fully arcade Phases aboard motorboats or scenes that collect the mechanics of Space invaders. Dozens of moments without much criterion that however make up a whole of the most enjoyable.