de Blob reviews

Translated by
Microsoft from French
of BLOB is a game of 3D platforms in the line of games of the genre on Nintendo 64, GameCube, PS1 and PS2: its gameplay does not really rely on the address or on the accuracy (and it is happy because the maneuverability and the physics are far from perfect) , with an emphasis on the pleasure of freely exploring a vast interactive and sympathetic universe. The story of the game begins after the radians, small snowmen living peacefully in a cheerful and multicolored world, have been invaded by enkr, an army of sinister alien Starfish led by Comrade black. ENKR quickly enslaves the radians (now Grisians) and aspires to all the colors of their environment, making it completely black and white, then the Grisians are exploited in atroces factories to produce black ink. Fortunately, the BLOB (US), round and bounding hero able to absorb and then redistribute the colors, comes to put a bit of disorder in it all... In practice, each of the ten levels of the game consists of a succession of large arenas separated by portals that unlock after obtaining a certain score. To earn points, it is necessary to color the environment (we mark all the more points that one colors several elements without touching the ground), fight the agents ENKR, release the radians, and accomplish missions entrusted by rebel radians: arty asks us to color elements accurately, zip sends us on a reconnaissance mission along marked routes, BIF makes us confront certain specific enemies, and Prof instructs us to release buildings of particular importance by pumping enough color. The theme of colors is well used since it is necessary to mix these in order to obtain certain shades: one finds in the décor only the three primary colors (yellow, red and blue) which then allow to create green, violet, Orange and Brown. An important detail adds a lot of charm to the game: the music is interactive, whenever one colors an element, we hear a musical chord whose instrument depends on the color used, when one colors a row of buildings, so it is a whole joyful melody that is played at the rhythm of our actions. In BLOB, the platformer and the fights are quite simple, the heart of the challenge resting on our sense of direction: knowing to mentally represent the current section, remembering which areas were stained and which areas are still white, the location of unfulfilled missions, where the portal is located to the next section, etc. The game does not offer a map, but a radar helps us to find us, and despite the sleek and stylized style of the game, the different environments have a very marked and recognizable identity that allows to orient quite easily. I discovered BLOB on Wii when it was released in 2008 and I had a lot of fun, so it is with pleasure that I played again in HD thanks to this version steam. The port is correct, the aesthetics of the game benefits greatly from the high definition. There are some bugs (very, very rarely, the game hangs in full part and it must be relaunching, and the effects of reflections on the small characters are bugged, giving the impression that they are packaged in plastic), but nothing serious, and there is also else gaps or clumps: the rendering distance has not been improved compared to the Wii version while it would have benefited greatly from the game, the actions that required to shake the Wiimote repeatedly are now performed by drumming a button but they are much slower to compare, etc. again, these are just details. I therefore obviously recommend BLOB since it is always as refreshing and friendly. Small Tip: think about using the "brake", the button that drops to the ground vertically, it improves the platforming very much, and do not be hard if the quest of the 100% annoys you-BLOB gives the best of itself when looking to get the gold medal l e as quickly as possible in a level, this challenge being both very free, stimulating and fun, and ensuring the replay of the game.
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