Average Playtime: 1 hour

Dead Alliance

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About

Dead Alliance™ is a fast-paced, multiplayer first-person zombie shooter set in a post-apocalyptic world, where former military bases have been turned into the only remaining city-states. Build your squad and take strategic control of bases across maps infected with zombies, using the dead themselves as weapons against your opposing faction. Armed with a variety of loadouts that range from guns to pheromone grenades, you'll face off against enemy armies and gruesome, human-eating killers - all while attempting to capture and control as many bases as possible. The world is a wasteland, and your only hope for survival is to use the dead...or join them. • Frenzied Multiplayer Action. Play tight-knit 4v4, Capture and Hold, King of the Hill, Free for All, Team Deathmatch and more. • Seize the Dead. Think quick and strategically use zombies to distract, disable and attack your opponents. Utilize a variety of zMods including lures, pheromone grenades, and traps to get the zombies working for you! • Zombie-MOBA. Capture your opponent’s home base to win, maneuvering between lanes in a zombie jungle. • Solo Survival Mode. Face off against endless hordes of ravenous zombies, unlocking new maps as you progress. * • Single Player Ops. Test your mettle against the undead and AI opponents across varied objectives. * • Deep Customization. Upgrade abilities and loadouts, building an arsenal of high-powered shotguns, rifles, crossbows and more. * Dead Alliance™: Multiplayer Edition does not include single player content.
Release date
Aug 29, 2017
Developer
IllFonic
,
Maximum Games
,
Psyop Games
Publisher
Maximum Games
Age rating
Not rated
Website
http://www.deadalliance.com

System requirements for PC

Minimum:
  • OS: Windows 7, Windows 8, Windows 10
  • Processor: 2.0 GHz Dual-Core 64-bit CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
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Last Modified: Aug 28, 2019

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Dead Alliance reviews and comments

Translated by
Microsoft from Deutsch
Oh, really mega Schei * e is really not, because I was used to this Quality at that time. Had already bought the Game when it was still known as "Moving Hazard." Only I found at the Time practically gen zero other Players .. So I could never test it properly .. I am always aware that the new Version does only minimally differ in the sea. After All, there is a more comprehensive upgrade system. Otherwise, so far only the Title itself has really been remodelled, which is slightly embarrassing. Of course very sobering, but when I expected absolutely nothing and looked at something only out of pure Jucks, I even had quite a lot of Fun with the Part, as it turned out almost perfectly as a typical break filler for in Between .. Without Wit, values Leude! Start the Idea in itself even then quite horny, because in addition to the gently fast or chaotic Rounds, you had to pay attention to these sneaky statistics zombs. Just really nasty Joy came up with me when I had once again drunk a hostile Player with the Zombies * And he had to run for his Life because the nearest Horde was chasing him .. Just was Missing the Popcorn, haha! ;D But in the same way, I liked to get into situations like that. The Classic now; Want to start The actually chilly Headshot and then like from THERE's NOTHING the Zombies surprise you and also take you even more embarrassingly, so that you have to calculate the current Battle situation completely, or VÖLLIG NEU. For typical stoner campers the Nightmare par excellence, hahahaha .. : ' D Has often Ended in such embarrassing Death, as I rarely see the Zombies as a full-fledged Danger in this Game .. A bad Mistake! Just every Time! Backlistness saves a Lot of Work here anyway! ' D I internalised this quite quickly. Sometimes a rather oblique cat-ed mouse game, where the Skewer can turn violently quickly. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Very cool Idea, also implemented quite passably, but with a rather thin standard artigen "CoD-TDM mechanics," as well as occasional deathmatch chaos, including high tempo, since the Spawnpoints are dangerously close To the subtle Spawnpoints. With a Little Luck, you like to spawn right behind a hostile Player. Which too often turned out to be an unfair Advantage. A Sense of Security also arose from me niiiiiee, right after the acute Repawn .. Really Wiped dozens Of players by this rather "asocial" Circumstance, which certainly seduced some to the Rage quince. I forgive 6 out of 10 Points for this extensive Continuation of this rather wayward Project. For About 10 Eurons, you can actually do quite little wrong if you are into fast Shooters! Back then it was also for a duptight 9.99 .-Euronen in the Store. For the current Full Price, however, I can state clearly and clearly; NEVER, LEUTE! Unless you're just overly into these certain match mechanics, which actually let quite a breath of fresh Air sprout up in its best game situations! :) As mentioned above; Being a break filler with Mates kanns really fun .. In the Long run, however, eeeeheeer is less recommended, since the current Devs were modest in the Scope of the Game. In Principle, put 15 Euro more on it for the new Title. No Joke, worth Friends .. Simply mega potential given away without End, with such a lazy Attitude .. But what's it. x'D
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