Average Playtime: 5 hours

Dead Ground

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Tower defense reimagined! Dead Ground is a procedurally generated tower defense game with rogue-like elements. Each playthrough will offer randomly generated guns, skills and augments. You'll have to travel, collect scrap, water, manage your inventory and upgrade your base to survive! Place and upgrade the towers wisely, and use your hero to further defend it in this fast-paced game, a perfect blend of action and strategy. You will face permadeath, lots of brutal enemies, tough boss fights and MUCH, MUCH MORE! Procedurally generated levels - each playthrough is unique! Tons of randomized loot - guns, skills, augments Manage and upgrade your base Boss fights! Random events Unlock new heroes and artifacts to further customize the game Permadeath!
Release date
Feb 14, 2018
ShotX Studio
ShotX Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows 7 and above
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 or equivalent (1 GB VRAM)
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Mouse, Keyboard
  • OS: Windows 10
  • Processor: 2 GHz dual-core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 760 / Radeon 7950 or better.
  • DirectX: Version 12
  • Storage: 500 MB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Mouse, Keyboard

System requirements for Linux

  • OS: Steam OS 2.0 / Ubuntu 14.04 LTS (64-bit)
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 or equivalent (1 GB VRAM)
  • Storage: 300 MB available space
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Last Modified: Sep 17, 2019

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Dead Ground reviews and comments

Translated by
Microsoft from Russian
Product received for free Caravan Games in the genre of tower defense is extremely much, all of them are very similar to each other. ShotX Studio decided to make a little variety. The Difference between Dead Ground is the ability to control the main character as a separate unit. But the mechanics of nomadic will become a great variety. The adventures will be a pretext for keeping the defense on a certain site. Only here everything should be strictly opposite, as in a series Anomaly, you attack, and Raiders defend, and instead of a chase it would be worth to take 3 horses per person. So you fought back, killed the boss, get the reward in the form of game currency. What do we do with her? Of Course, improve your hat and buy new barrels, only who we buy and improve? Yourself? Nonsense. The Overall style of the game is good, everything is done with the soul, but it is worth to go to the battlefield, and on our screen appears vomit from graphic and led design. Music written on a decent amount of time to not get bored, but the general quality of melodies to take care developers forgot. Sounds really plohenko. There is no point in mulling Dead Ground even for 15 rubles, find something more interesting in our favorite store.
Translated by
Microsoft from Spain
The Truth when I caught this game did not have much hope, and when I made the first game is not to improve my opinion of him and not get to catch the concept of the whole and die gave me no incentive to continue playing because it was all the same. , also had touches of shooting game, however and when you play a little more and surpass the first phase and gives you money to improve the defenses in the camp that is the base where you improve your team, choose if you want to unlock a tower that fires missiles but Slow or continue improving the main that is balanced, for each phase also gives you a weapon, an improvement and a skill and decide whether to sell it to get money or equipartela to do more damage, having different weapons such as pistol, shotgun, rifle etc. As far as the gameplay is like another tower defense. You put the turrets that are placed paying water to release the enemies that will weaken the enemies and if any survive and you finish it (At least so I play). In Addition to the battlefield there are various objects such as boxes that give you water or money, barrels that explode and do enough damage and give more crumb to the game. There Are 1 characters at the beginning and unlock another 3 by advancing phases. Also If you fail you have to start from Phase 1 without any improvements, but you'll receive relics that will give you improvements that last between games and will be what makes you last longer like for example 10% more of life, equip poison to your weapons......... If you got here and you have been interested in something I said, for 4 euros worth the game is quite well. It is Not a game to give 4 hours in a row but if it is a game that rewards you for playing it and if in the first game hard to Round 1 as is my case, departure to game you know the damage and reach of enemies , which turrets are more useful at that time and in a short time you can reach the 5th round and unlock another character with other statistics and little by little when you want to realize you will have thrown enough hours and want to continue playing. For me these 4 euros worth and with Crecre
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